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Messages - ClosedBoudy

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1
Mods / Re: [0.96a] Ashes of The Domain
« on: September 22, 2023, 06:56:57 AM »
Just want to say that i love this mod but kind bummed out that it doesn't have compatibility with nexerelin's random sector generation which results in multiple commodities having zero consumers/producers

2
Mods / Re: [0.96.a] Realistic Combat 1.29.2
« on: August 22, 2023, 11:16:20 PM »
any alternate download links?

Is the download link down?

no but for some reason it doesnt work for me but i managed to get it to work via the lunalib ingame link somehow

3
Mods / Re: [0.96.a] Realistic Combat 1.29.2
« on: August 21, 2023, 12:39:56 AM »
there seems to be a bug between realistic combat and scalartech solutions. specifically the stitch beam lance instantly oneshotting almost every single ship in the game. according the scalartech dev this is prolly a problem with realistic combat. hope you're able to fix it!

4
Mods / Re: [0.96a] ScalarTech Solutions 0.9
« on: August 20, 2023, 01:38:28 PM »
i'm gonna start this off by saying i absolutely love this faction to death and i recently came to the game after a bit of a hiatus and i'm noticing something increadibly off. whenever i use stitch beamlances they seem to oneshot literally everything including stations i am however also running the realistic combat mod and i am not sure whether or not whether it is affecting this weird behavior or not because currently a 2 filaments with 2 stitch beamlances each have killed a full S-Modded hegemony fleet with ease. hope this is easily fixable! (i can also link my full mod list if that's needed but i dont think anything changes combat in there except realistic combat)

5
Mods / Re: [0.96.a] Realistic Combat 1.29.2
« on: August 19, 2023, 04:34:34 AM »
any alternate download links?

6
i just realised there is a child board for modded but i'm not sure how to move it there

7
i've attached the error message and the enabled mods, i've tried to capture a pearsen league colony 3 times now and it either crashes as i press military opt. to attack the battlestation or after the fight to capture the colony

Edit: i've found a fix in the modded section here https://fractalsoftworks.com/forum/index.php?topic=22009.0

you can delete this no need to move it, i dont know if i can delete it myself, i would if i could

[attachment deleted by admin]

8
Suggestions / An in-client updater
« on: June 09, 2021, 09:27:03 AM »
I don't know how possible this is but it'd be way easier to just update the changed files through the client instead of installing a whole new installer from a web browser which takes ages.

9
Mods / Re: [0.9.1a] Console Commands v3.0 (latest build 2020-08-25)
« on: August 26, 2020, 05:15:27 AM »
is there any way to unlearn a blueprint?

10
well I thought about giving it to myself plus removing like 500k to give myself abit of a setback but problem is I couldnt find the tyrant Blueprint ID, can you please mention it or at least tell me where it is located?

11
are the raiding results always constant or can I just keep loading till i get it,also is it affected by the scavenging skill?

12
Suggestions / Re: A "Cancel" button while quick loading
« on: July 26, 2020, 10:17:57 AM »
"The game hasn't been saved in X minutes*. Are you sure you want to quick load?"


*Alternative: "recently"

yes that is a perfect fix for the issue

13
Is there any way to get the tyrant's blueprint?

14
Suggestions / A "Cancel" button while quick loading
« on: July 19, 2020, 04:25:33 AM »
i dont know how many hours of time i have basically wasted because i accidentally pressed the quick load button instead of the quick save or just generally missclicked it this might only be me but i've done it several times to the point where im considering unmapping it

15
is there a way to make your own diplomatic decisions? i want to initiate an alliance vote to declare war and will i be able to request a cease fire?

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