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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - FatalStrings

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1
RL comes first, dont worry about it. hope your situation improves soon.

2
I found another bug. This mod crashes the game when you abandon a colony, i spent 2 hours testing all my installed mods. Im pretty sure this is the one.

mods installed:
-Nexelerin
-Lazy Lib
-Magic Lib
-console commands
-Illustrated Entities

testing method:
-start a new game as an own faction in Nex
-interact with starting colony
-on Console command, enter "setmarketsize 4"
-in colony management abandon colony

I hope this helps and the bug gets fixed soon, this is a very cool mod.

3
there seems to be a bug where I can't change the image of my colony a second time permanently, as in, the image reverts to my first change. I noticed this happens when I load the game or when I've been away from my colony for a long time.

4
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.0)
« on: January 01, 2023, 07:40:23 PM »
aww :'(,  can I atleast get the ship? either as a derelict salvage or console spawn? or was it completely  removed from the mod?

5
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.0)
« on: January 01, 2023, 04:49:37 PM »
is Odysseus still around? Ive been hanging around Penelope for a while now, still no odysseus.

6
Bug Reports & Support / Re: (0.95a) Free D mod removal
« on: March 27, 2021, 01:43:52 AM »
I have this bug as well. it seems to not apply for "degraded engines" though.

7
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.4.6)
« on: December 11, 2020, 06:45:36 PM »
Is there a way to remove "Cramped quarters" feature to non player stations?
I was messing with the settings and decided to turn on all the features out of curiosity including the option that applies cramped quarters to AI stations.
but since I'm a *** chimp I forgot to do a back up save. I've turned off the option in the settings file but the penalty is still there.
Halp

This might be possible using console commands, but it's untested. Try the below and let me know if it works. Make a backup save first though!

Code
Iterator allSystems = Global.getSector().getStarSystems().iterator();
            while(allSystems.hasNext())
            {
                StarSystemAPI system = (StarSystemAPI) allSystems.next();
                Iterator allMarketsInSystem = Global.getSector().getEconomy().getMarkets(system).iterator();
                while(allMarketsInSystem.hasNext())
                {
                    MarketAPI market = (MarketAPI) allMarketsInSystem.next();
                    SectorEntityToken primaryEntity = market.getPrimaryEntity();
                    if(primaryEntity != null && primaryEntity.hasTag("station"))
                    {
                        if(market.hasCondition("cramped_quarters"))
                        {
                            market.removeCondition("cramped_quarters");
                        }
                    }
                }
            }

Is it possible for a planet to spawn with more than four moons?
Not in vanilla.
The Lights Out mod can though. And you frequently see that exact same text salad when 2 bodies overlap each other.

As I suspected. Thanks for your help!

I think you can type "removecondition boggled_cramped" or something like that when you visiting your station. I will check it later.


I tried pasting the code in console commands but it didnt work (IDK how to run scripts LOL). But "removecondition cramped_quarters" command seems to work. thanks for the help.

8
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.4.6)
« on: December 10, 2020, 09:22:30 PM »
Is there a way to remove "Cramped quarters" feature to non player stations?
I was messing with the settings and decided to turn on all the features out of curiosity including the option that applies cramped quarters to AI stations.
but since I'm a *** chimp I forgot to do a back up save. I've turned off the option in the settings file but the penalty is still there.
Halp

9
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.4.6)
« on: December 01, 2020, 06:02:55 PM »
Can I loop planetary cracking operations and tectonic stabilization? my system has trash-tier metal deposits. Apologies in advanced if this has been asked before.

10
Mods / Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« on: November 16, 2020, 11:47:58 PM »
From what I gathered from the Major Spoiler there is only One Siegfried Dreadnought but in my playthrough, pirates seem to have them as flag ships especially the bounty missions.
Is this expected behavior? I got the latest version from discord.

11
Mods / Re: [0.9.1a] Kingdom of Terra (v0.10.1) - Hotfix
« on: November 12, 2020, 10:33:55 PM »
Thanks for the tip man.

12
Mods / Re: [0.9.1a] Kingdom of Terra (v0.10.1) - Hotfix
« on: November 10, 2020, 08:12:11 PM »
Bug Report: when ever I beat a terran raider camp station, the game refuse to acknowledge my victory, I am forced to do a full retreat just to get out of combat.
this only happens on terran raider camp stations. Pirate, Luddic Path, and Colony stations doesn't have this issue.

my Mod list:
Spoiler
Lazy Lib
Magic Lib
Graphics Lib

Leading Pip
LightShow
Version Checker
Combat Chatter
Common Radar
Speed up
Capture Officers and Crew

Unknown Skies
Industrial Evolution
Terraforming And station Construction
Fleet tester
Practice Targets
Another Portrait Pack
Interesting Portrait Pack

Seeker
Vayra's Ship Pack
Tahlan Shipworks
Ship/Weapon Pack
Diable Avionics
Dassault-Mikoyan Engineering
Black Rock
SCY
Kingdom of terra

Vayra's Sector
Nexelerin
[close]

Your mod is cool, and fills the 'melee ships' niche very well, I hope this helps.

Also if for some reason the issue is from a different mod, I apologize in advance.

13
great mod, just want to report a bug.
I purchased and used the Blast Dampeners mod spec but it does not show up in the refit screen.

here is all my active mods for this save in case you need it
Spoiler

lightshow 1.40
Arma Armatura 0.1
Blackrock Drive Yards 0.9.5
Combat alarm sounds 1.31
Combat chatter 1.9.3
Commissioned crews 1.9
Common radar 2.5
Communist clouds 0.2
Diable avionics 2.51 rc4
Diable addon royal blue
ED shipyard 1.9.9a
Fleet tester 1.0
Industrial.evolution 1.7.b
Interesting portraits pack 1.2
Kingdom of terra 0.9.5
Lazylib 2.4f
Magiclib 0.29
Neutrino corp 1.86-rc3
Nexerelin 0.9.6d
Practice targets 1.4
Seeker - unidentified contact 0.3
Ship/weapons pack1.10.5
SkilledUP 1.1
Starship Legends 1.4.1
Supply Forging 1.1
Tahlan Shipworks 0.3.16
Terraforming and station constructoin 5.2.1
Torchships and deadly armaments 0.11
Transfer all items 1.1
Unknown skies 0.42
Varya's sector 3.1.5
Varya's ship pack 1.1.4
ZZ GraphicsLib 1.4.1

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