Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Vocation

Pages: [1]
1
General Discussion / Re: My personal vanilla Starsector ships Tier-list
« on: August 02, 2020, 10:08:35 PM »
The best fleets are carrier fleets. Just spam fighters and bombers that have 5000 range and are undodgeable. They will shred any fleets without full radius shields. The AI also freaks out and tries to attack fighters if they do not have fighter superiority which means you'll win most engagements if you can secure the void space. Then you slam on long range missiles on your carriers with missile racks and delete whole fleets.

Fighter spam is the easiest thing to farm AI cores - they can't teleport away from long range fighter swarms to vent. Its the same for attacking bases. You just park outside the range of stations and send in fighter squadrons to delete it.

2
General Discussion / Re: Colony management skills and leaders/AI cores
« on: August 02, 2020, 09:42:24 PM »
I agree, there also shouldn't be be a cap on officers or there needs to be a wider selection of them. I mostly want cautious for carriers and steady for everything else, but only having few officers spawn in worlds with millions of people isn't that practical.


3
I deleted all my military relays. The AI doesn't also seem to use them so its kinda unfair too.

4
I think something is wrong with military relays. If you have fleet size to max and have a relay it can increase fleet size an absurd amount. I currently have like 3000% increase and once I put an AI core in high command I suddenly get 20000% fleet size which crashes the game.

6
This is update save game safe? Or do you need new game?

7
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.4.0)
« on: July 20, 2020, 05:06:36 PM »
I guess if you really want to gate some content you can just make a building or industry that is like a "research lab" then you get special menu to research and invent the other buildings.

Also guys, remember that starsector is space game with magical phase tech and stuff. Normal physics doesn't completely apply. 

8
I have the same issue as this. It starts when memory gets around 30% for me. I allocated 7.7gb to the game. I know because you can check it with console command mod.

9
Apparently the problem also exist if you have high relations and request for help too. You can get infinite money that way also. I think there should be some debuff that doesn't allow you to request for aid too much. Maybe something like that for intimidation too.

Agreed, but it shouldn't be infinite, exactly, as unless there is a bug going on here it should lock you out from re-requesting anything for 30 in game days per fleet. Are you able to spam the dialogue for a single fleet?

Thing is you can just go around begging people for money in a circle that would give more money than really anything else. In my sector I got a lot of allied fleets around to beg money from and with 100 reputation they all give me money. And you can beg and extort money from your faction fleets for around 600k each time. Just doing that for 10 mins gave me over 10 million credits.

Can't do it for a single fleet but if you got like 20 different fleets coming and going in your sector you can just sit around and beg and get more money than whole planets provide.

10
Has anyone tried running this with Archean Order?

Playing with it right now.

11
Apparently the problem also exist if you have high relations and request for help too. You can get infinite money that way also. I think there should be some debuff that doesn't allow you to request for aid too much. Maybe something like that for intimidation too.

12
I think there is an exploit/bug. You shouldn't be able to intimidate your own faction. You can basically get infinite money this way. Then again you can just use console commands so not sure if dev time is worth fixing this and being a despot tyrant isn't out of the question, but getting around 300k creds each time you ask for it seems a bit much and just they turn hostile they don't even attack you because they can't. Maybe they could deflect and turn into pirates or something, but there would be a lot of abuse in that also.

Maybe you could get bounties placed on you for being evil?

And thanks for your reply.

13
Is there a way to capture or board remnant ships? Tried using the mod boardables unboardables and it doesn't seem to work.

14
How can I add more cargo space or have infinite cargo?

Pages: [1]