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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Messages - Rei Akiba

Pages: [1] 2
1
First of all i love the mod, and right now this is my number 1 favourite aside from Yuri expedition, Aria, and Royal Azalea

I have a problem that 2 officers (yimie thompson, and mizuki) apparently cant even level up, no it is more like it needs 13 Million XP needed to level up to level 8????????????????

that is completely bizzare, any officers didnt even have that kinda weirdness, hell even sunrider mod officer Ava crescentia doesnt have that problem, and it should be followed by quality captains level adjustments, bcs im using quality captains mod that increase the max levels of the officers to 8

i hope that you can address this, that will be helpful

and i cant even post a pict and it said "file is too large", i guess you have to test this yourself, use quality captains mod, or go to starsector config/settings, and then search maxofficerlevels, change it from 5 to 7, or 8


EDIT : so i checked how many xp does officer needs to level up, so i checked it and in fact needs a 10M at least. so my conclusion is that the problem is both officer cant level up, i highly suspect its bcs of bugs or maybe a scripts (maybe its an officer got from the story, i highly possibility the code for leveling up is bugged, and maybe the unique auroran carrier skill as well)



2
Mods / Re: [0.95.1a] Custom Battle Music
« on: August 08, 2022, 09:52:30 AM »
This dude literally just put in Highfleet music, I LOVE IT

3
Mods / Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.1.0
« on: July 17, 2022, 10:28:22 AM »
its really great............... but some ship still ha a default shield rather than hexagonal, example sparrowhawk from blade breakers, is this some kind of blacklist or just didnt apply, or just a bug?

4
Mods / Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.6a
« on: April 26, 2022, 09:36:20 PM »
this mod is really good, really sparks my inner weeb anime enthusiast for anime styled ships (like creature mods, Yuri expedition, royal azalea, aria the escalation, and the new mod United Auroran Federation), keep up the good work. I have a suggestion, im not trying it yet, for the lore purpose i think this ships should be a BP loot ships, not good for independent Open Market, bcs i give some mystery and uniqueness for this ships like "an ancient designs, but really advanced than our conventional technology counterparts". Yeah thats all, keep up the good work

5
Modding / Re: [0.95.1a] The Sunrider
« on: April 08, 2022, 05:57:18 AM »
hei, i really love the mod, really like some VN eroge stuff in SS. i want to give an ideas for the future content update. i think you should add more storyline between the player and Ava, so after you found her, recover her ship and joined you, after sometime in-game time like 2-6 months have passed, it need to trigger a dialog with her to make a bonding between her and the player, increase the relationship and intimacy. i think its a great idea, and plus after defeating many fleets she will starts a dialog with us again, and so on and on and on, until many times and many cycles has passed your relationship with Ava are getting closer until it reached at least cooperative, uh no i have an idea, i think you need to have a higher tier than cooperative like "intimate" or "romantic" regardless of gender the player is whether youre male or female, and make it higher than 100 points of relation like 150 or 200 ( i think thats too high, but you get the gist). plus in those storyline you need to add a story mission like unknown fleet chasing us or unknown vessel or fleet not identified in any domain database and surprise its another nightmare or the antagonist faction from sunrider, and maybe some story mission involving sunrider upgrades and those mechs.

Last but not least, you dont need to bring those sunrider characters like the MC (kayato shields, Claude, and any other heroines) just you Ava, and our officers, yeah you heard me, our officers, if you have at least 7 officer (player included 1 is you, and other 6 is your officer) at some point in the game, you guys will make a bond with each other, getting to know them etc, like in the franchise. And just in case if i forgot, a romance between a player and Ava is gonna be great, add some cuteness, and romantic scenes (you can add some raunchy stuff in the dialogue like an adult novel storytelling does, hell if you want to go bold and go big balls move and being a chad, add some "ecchi" scenes XD), yeah basically like that, if your character is a male character, its going to be a normal, ecchi and kinda lewd cute romance, BUT if your character is a female, youre gonna get a girl on girl, yuri romance, and yes ecchi and lewd too (i think theres gotta be a limit somehow, dont want ppl in discord community going craazy bcs of this, i dont want some other bad drama TvT )

i think thats all for now, remember this is all just an ideas and suggestion, the choice is yours to make, your mod i gonna be amazing if you keep continuing it. Damn almost forgot, you need to add her in the player contact list in-game, so players will always see her, our relationships, and many other things in there, and maybe some request from her



6
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: April 14, 2021, 03:37:06 PM »
should you add the effect of orbital array when you finished building stellar shade,stellar mirror, and stellar distributor

7
Mods / Re: [0.95a] Terraforming and Station Construction (v5.5.0)
« on: April 04, 2021, 08:13:39 AM »
hey... i think you should add "orbital solar array" condition like in vanilla, if you finished constructing the stellar shade/mirror, and maybe you should remove the industry icon and then add the planet condition, and then make the stellar mirrors orbiting your planet like eventide did. just like DIY planets after the completion of terraforming, and same for the structure icon on a market upon the completion of astropolis. i think its more realistic that way
 

8
Modding / Re: [0.9.1a] Hiigaran's Resurgence v0.4
« on: February 03, 2021, 03:54:58 AM »
i repost this from the higaaran descendants old mod forum so that you can read this

why its empty?? why the Hiigaran weapons BP is empty?? is this intentional? and it gets weirder bcs the faction fleet doctrine didnt even use their own weapon.... why?????????? i cant post the screenshot bcs the file is too big, like im not joking, the weapons blueprint didnt even have the list in it, and i cant right click to learn it??????


9
Mods / Re: [0.9.1a] Hiigaran Descendants v2.0.4/v5
« on: February 03, 2021, 03:52:17 AM »
why its empty?? why the Hiigaran weapons BP is empty?? is this intentional? and it gets weirder bcs the faction fleet doctrine didnt even use their own weapon.... why?????????? i cant post the screenshot bcs the file is too big, like im not joking, the weapons blueprint didnt even have the list in it, and i cant right click to learn it??????


10
just started the game to continue my last save and then immediatelly crashed....hel please?



634695 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.ui.A.new.super(Unknown Source)
   at com.fs.starfarer.ui.A.new.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.String.<init>(Unknown Source)
   at com.fs.starfarer.ui.P.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOOo.addIconFor(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOOo.<init>(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$9.public.float(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$9.beforeShown(Unknown Source)
   at com.fs.starfarer.campaign.C.o00000(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

11
good start there mate...for future updates you need add this

1. increase armor at the expense of..well anything you want, like reduce speed or decrease peak operating time
2. increase missile damage but reduce missile maneuverability
3. increase damage of all energy weapons but reduce range or turret rotation
4. increase fighter replacement rate, but reduce armor,damage,shield,etc
5. add more Ordnance points but decrease Hull,armor,and Peak operating time, well depends on you

and many more...but that it for now from me, maybe more feedback from me anytime soon

12
Mods / Re: [0.9.1a] ApproLight Plus v0.3.7-RC2 (2020-7-6)
« on: July 26, 2020, 03:13:40 AM »
same problems here

304567 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.class(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSprite(Unknown Source)
   at data.shipsystems.scripts.AL_DarkPraiseStats.apply(AL_DarkPraiseStats.java:53)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


13
i need help... This problem happened after i defeated the luddic church that invaded my colony, but they still have some ship survived, so I "join the battle" Or join the pursuit" But it crashed as soon as I clicked it

8099067 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.CombatFleetManager$O0.getLocation(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advanceSeenEnemies(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

14
good sir...how to disable "Slow CR" feature...i just want major factions to be stronger..thats all...dont want any debuff for my gameplay, and does it can still be disable while in mid-campaign??...and i dont want "Dark sector" default to be enabled right away

15
so technically yes you can make AI stronger if you give them items that increase production (nanoforge,fuel orbs, blueprints, or maybe an Alpha core if you sell on open market as long the faction are not banning AI cores)

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