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Mods / Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« on: March 30, 2024, 11:07:09 AM »
Hi is there anyway to change the number of "Luddic Path Hunters" fleets generated in the "Throne's Gift" custom start? I grepped my campaign.xml and there are 40 of them, each on average with a dozen captial ships.
Oh I read the source of the mod and realized what went wrong in my game: I never used the automation points to automate any ship because I'm still early in the game, and the size and number of "Luddic Path Hunters" corresponds to the remaining automation points:
which is, TBH, quite unintuitive: Luddies will stop chasing me only if I produce automated ships? That's not very fundamentalist if you ask me.
Oh I read the source of the mod and realized what went wrong in my game: I never used the automation points to automate any ship because I'm still early in the game, and the size and number of "Luddic Path Hunters" corresponds to the remaining automation points:
Code
// in src\scripts\kissa\LOST_SECTOR\campaign\customStart\thronesGiftDisposableFleetSpawner.java
float level = (thronesGiftManager.getDpAvailable()-thronesGiftManager.DEFAULT_DP)/50f;
if (level<1f) return 0;