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Messages - Nameless

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1
Mods / Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« on: September 28, 2021, 07:00:29 PM »
Pay close attention to the topic title maybe.

2
Mods / Re: [0.95a] Adjusted Sector
« on: July 19, 2021, 09:45:46 AM »
Nothing breaks if you follow what the description says.

3
Mods / Re: [0.95a] Adjusted Sector
« on: July 17, 2021, 05:23:48 PM »
The SAD mod have changed some code names regarding to spawning their systems. This is probably why it doesn't work anymore.

4
Appro Light, Sylphon, The one mod with Blade Breaker, Vayra.

5
General Discussion / Re: Taking over the sector = money problems
« on: July 07, 2021, 08:37:42 PM »
I see nothing wrong with this game design.

6
Mods / Re: [0.95a] RotcesRats v0.12
« on: June 24, 2021, 11:01:28 AM »
I hate this mod. Now I try to read every ship name backwards.

7
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: June 16, 2021, 02:01:53 PM »
Most of these are structures. I can only remember one using industry slot.

8
Oh right.

Quote
{"enabledMods": [
  "Adjusted Sector",
  "anotherportraitpack",
  "Azurlane",
  "BSC",
  "CWSP",
  "CaptainsLog",
  "Csp",
  "diyplanets",
  "XLU",
  "fluffships",
  "gflportraitpack",
  "gflportraitpack2",
  "HMI",
  "gunnyhegexpeditionary",
  "hte",
  "hiigaran_descendants",
  "hololive_portraits",
  "IndEvo",
  "interestingportraitspack",
  "kazeron",
  "keruvim_shipyards",
  "kingdomofterra",
  "lw_lazylib",
  "ArkLeg",
  "luddenhance",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "nexerelin",
  "OcuA",
  "ORA",
  "pn",
  "plight_of_the_valkyries",
  "PulseIndustry",
  "rebalanced_doom",
  "rotcesrats",
  "roider",
  "tahlan_scalartech",
  "SCY",
  "SEEKER",
  "shadow_ships",
  "StopGapMeasures3",
  "tahlan",
  "exalted",
  "star_federation",
  "TORCHSHIPS",
  "underworld",
  "US",
  "vic",
  "vayrashippack",
  "XhanEmpire",
  "astroidships",
  "prv",
  "shaderLib"
]}

I doubt the mods that simply add ships or cosmetic stuffs would affect them to be honest so that might narrow it down a little bit...

10
Problem is unless I quit the game and relaunch it will continue to be slow.

11
Usually my game is running on 50-60fps and idle 66% but whenever I finish a big battle (like a big fleet or against a station with 1 or 2 reinforcement) and click "Pick through the wreckage" option, my game would slows down drastically to 10fps and 0% idle.

Even during the fight is very smooth and nothing slows down, the game becomes comes to a halt instantaneously when I click "Pick through the wreckage". I already allocated 8gb vram to the game and upon inspecting my task manager when the game becomes slow nothing indicates that there is an issue. Why is this happening?

12
Mods / Re: [0.95a] Starpocalypse 1.2.3 - fortresses and regulations
« on: June 10, 2021, 10:27:52 PM »
I like this mod.

13
Mods / Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« on: June 03, 2021, 09:25:47 PM »
this mod looks absolutely epic. but reading through i saw the bugs, have they been addressed?

Modder had been absent from the forum since Mid April. I doubt this mod is being worked on.

14
Mods / Re: [0.95a] Adjusted Sector
« on: May 10, 2021, 10:31:11 AM »
This mod works.

15
So you originally complained about SP gating your scavenging process and now you are saying within 1 hour you get dozens of ships? Do you even know what you are complaining about?

All SP is let you scavenge derelict a lot easier if anything, not harder.

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