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General Discussion / Several topics for discussion
« on: July 12, 2022, 09:58:31 AM »
Good day.
Let me suggest a few topics for discussion, it might be interesting.
1 Every time I make another run in the game I face a dilemma - to develop the skills for the captain to fight on the ship or to develop the skills to manage the fleet. It is unrealistic to develop both, skill points are not enough. But I also noticed that the captain can still entrust part of the duties to his subordinates - for example, ships are well piloted by lieutenants who develop the necessary skills, planets are well managed by administrators. But there are still not enough subordinates, the captain cannot be everywhere at once (except for the scenario when you play a lone wolf who does not need anyone, even the planet). So the idea is the following - the captain still manages the fleet, but can he entrust the fulfillment of several of his duties to his subordinates? For example - a navigator - who will plot a course and calculate (to develop skills for him, for example, navigation / sensors), or for example - an engineer - who will monitor the state of the fleet (develop his field repair skills, gathering, etc.), or else - a senior assistant - who will be responsible for the personnel (number of officers and their skills).
2 How about an elite skill for the neutrino detector? So that there are no false positives when using it. It would be cool, even an elite skill point is not a pity for this.
3 I really hope that there will be more secret places where you can only get to the transwarp jump. This looks interesting. Because when traveling in hyperspace, it will be possible to look at such hidden places.
Let me suggest a few topics for discussion, it might be interesting.
1 Every time I make another run in the game I face a dilemma - to develop the skills for the captain to fight on the ship or to develop the skills to manage the fleet. It is unrealistic to develop both, skill points are not enough. But I also noticed that the captain can still entrust part of the duties to his subordinates - for example, ships are well piloted by lieutenants who develop the necessary skills, planets are well managed by administrators. But there are still not enough subordinates, the captain cannot be everywhere at once (except for the scenario when you play a lone wolf who does not need anyone, even the planet). So the idea is the following - the captain still manages the fleet, but can he entrust the fulfillment of several of his duties to his subordinates? For example - a navigator - who will plot a course and calculate (to develop skills for him, for example, navigation / sensors), or for example - an engineer - who will monitor the state of the fleet (develop his field repair skills, gathering, etc.), or else - a senior assistant - who will be responsible for the personnel (number of officers and their skills).
2 How about an elite skill for the neutrino detector? So that there are no false positives when using it. It would be cool, even an elite skill point is not a pity for this.
3 I really hope that there will be more secret places where you can only get to the transwarp jump. This looks interesting. Because when traveling in hyperspace, it will be possible to look at such hidden places.