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Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Messages - FreonRu

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1
General Discussion / Several topics for discussion
« on: July 12, 2022, 09:58:31 AM »
Good day.
Let me suggest a few topics for discussion, it might be interesting.

1 Every time I make another run in the game I face a dilemma - to develop the skills for the captain to fight on the ship or to develop the skills to manage the fleet. It is unrealistic to develop both, skill points are not enough. But I also noticed that the captain can still entrust part of the duties to his subordinates - for example, ships are well piloted by lieutenants who develop the necessary skills, planets are well managed by administrators. But there are still not enough subordinates, the captain cannot be everywhere at once (except for the scenario when you play a lone wolf who does not need anyone, even the planet). So the idea is the following - the captain still manages the fleet, but can he entrust the fulfillment of several of his duties to his subordinates? For example - a navigator - who will plot a course and calculate (to develop skills for him, for example, navigation / sensors), or for example - an engineer - who will monitor the state of the fleet (develop his field repair skills, gathering, etc.), or else - a senior assistant - who will be responsible for the personnel (number of officers and their skills).
2 How about an elite skill for the neutrino detector? So that there are no false positives when using it. It would be cool, even an elite skill point is not a pity for this.
3 I really hope that there will be more secret places where you can only get to the transwarp jump. This looks interesting. Because when traveling in hyperspace, it will be possible to look at such hidden places.

2
General Discussion / Luddic cell
« on: June 25, 2022, 10:35:48 AM »
Good day. Please help.
Is there any building / structure that removes terrorist cells on planets? I did not find this in vanilla, but maybe at least in some modification? For example, the headquarters of the "fight against internal threats" / "interplanetary police" / "order of arbitrators" ... Terrorist cells really enrage.

3
Announcements / Re: Starsector 0.95.1a (Released) Patch Notes
« on: May 27, 2022, 08:12:20 AM »
Good day.
Will there be a continuation of the story in the upcoming update? Or secret locations?

4
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 01, 2022, 09:30:07 AM »
Thank you so much for this wonderful game. I'm waiting for a new update to plunge into this world again.

5
Mods / Re: [0.95.1a] Hazard Mining Incorporated (Compatibility Ed., 0.3.4k)
« on: February 21, 2022, 07:01:01 AM »
Good day.

Are there any plans to add industries for the production of special resources from this mod? Or just buy in faction markets?

6
Mods / Re: [0.95.1a] Superweapons Arsenal v2.2c Grand Update
« on: February 21, 2022, 06:59:13 AM »
Good day.

Are there any plans to add new types of super weapons of the ballistic class? Energy and rocket models are excellent, but personally, in my opinion, there are somewhat fewer ballistic weapons.

7
Mods / Re: [0.95.1a] Iron Shell 1.11
« on: February 21, 2022, 06:57:26 AM »
Good day.

In every playthrough, the Hegemony and the Iron Shells form an alliance and destroy the tri tachyon, they simply don't stand a chance. Maybe limit their zeal to destroy everyone around them a little?

I really like the mod, especially the variety of ships that are in it. Thank you very much for a great mod.

8
Mods / Re: [0.95.1a] High Tech Expansion v1.4.8
« on: February 21, 2022, 06:53:56 AM »
Good day.

Have there been plans for high-tech logistics ships? Transportation of fuel / transportation of goods? Atlas and Prometheus certainly fulfill their roles admirably, but have not the engineers of the domain era worked out the next generation of such ships?

9
Good day.

Are there any plans to add the possibility of alternative food production to the modification? For example hydroponic farms, mushroom farms or something like that. This will allow you to provide your colonies with food without the need to terraform them to the desired state.

Are there any plans to be able to produce organics without organic reserves on the planet? In this matter, fantasy does not work well, but what about the construction for the delivery of organic asteroids to the orbit of the planet or artificial synthesis (ancient laboratories, artifacts of the domain era)?

10
General Discussion / Economy (production)
« on: February 21, 2022, 06:37:23 AM »
Good day.

Colleagues, please tell me how the economy (production) works in the game. For example - there is mining on the planet and it produces 5 rare ore and 10 ordinary ore, at the same time there is ore smelting on the planet and it requires 4 rare ore and 8 ordinary ore, but on the profit of the colony it is displayed as if all the ore is being sold .

11
Good day.

Why a monthly fee for Sierra? After all, it seems that this is the advanced core of artificial intelligence. Saving up on his own for a new ship? Hardware upgrade? Or is it planned to remove the monthly fee in the next update?

12
Mods / Re: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26
« on: February 21, 2022, 06:30:17 AM »
Good day.

Many thanks for the set of mining ships, paired with the Nexerelin mod, I can finally play the role of an honest miner in the initial stages of the next passage.

Are there any plans to add new similar hulls or add modifications to them for automatic resource processing?

13
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.33
« on: February 21, 2022, 06:27:15 AM »
Good day.

Are there any plans to work on logistical mods for the hull (improving engines / improving sensors, etc.)?
For example Augmented Drive Field will reduce fuel consumption (although this is the most obvious one).

14
Mods / Re: [0.95.1a] Mayasuran Navy 8.3.6
« on: February 21, 2022, 06:22:29 AM »
Good day.

With each new game with the nexerelin mod, my Mayasura faction is destroyed literally in the first year (mainly by the Hegemony). How to secure Mayasura from this? How about joining Mayasura with someone in an alliance, for example with any of the opponents of the Hegemony?

15
Announcements / Re: Starsector 0.95.1a (Released) Patch Notes
« on: February 21, 2022, 06:17:04 AM »
Alex, good afternoon.

Thanks again for a great game. Already several hundred hours spent in it with great pleasure.

The game version is almost 1.0 now, so let me ask you a couple of questions:
1 What is planned to be added in the next expansion? At least in general terms. Continuation of the main quest / gameplay improvements / colony management (including terraforming) / adding content (ships, weapons, new hull modifications)?
2 After version 1.0 do you plan to further develop the game?

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