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« on: August 15, 2022, 04:41:06 PM »
This game has given me over 100 hours (possibly hundreds of hours) of fun. One area of the game that is far too easy to brute-force is raiding and conquering the core worlds. In the back of my mind, I'm aware that I can simply amass a few thousand marines, and the core worlds are no longer a necessary threat. Some players respond to this point with, "redacted, ordos, etc. are the true endgame". I don't think there's actually that much enjoyable variation in farming ordos or the the various other powerful redacted ships.
The fleshed out player colony system, including resource management, warding off raiders and AI inspections, and diplomacy, are a far more enjoyable and enduring aspect of the game. But if the core worlds are easily wiped out or conquered, this aspect of the game is no real challenge or necessity. I think the game would be much more fun if there were a game/difficulty mode where the challenge in this aspect of the game was increased. I'm aware that Nexerelin has income-multiplier and growth-multiplier settings (including the "starfarer" mode), but this doesn't go nearly far enough.
Suggestion - offer a game/difficulty mode that:
1. Limits the total number of marines that the player is allowed to have at once.
2. Limits the total number of ship deployment points that the player is allowed to have at once (i.e., the player will not be able to have more than 4-5 capitals in their fleet).
3. Makes AI factions more aggressive with attacking and raiding the player colony.
4. Eliminates the possibility of salvaging a capital as a vulture or explorer, as this catapults the player out of the early game instantly.
Proof that this would be popular to many players: the popularity of difficulty enhancing mods such as ruthless sector and starpocalypse, both of which I have enjoyed greatly.