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« on: April 12, 2021, 05:41:00 PM »
The population bonus it gives implies that the native people of the colony are integrating themselves into your government, it would logically follow that overtime this debuff should prob change in severity as your governments control over the planet increases at each population level, it would make literally no sense if you were at a size ten world and there were still somehow billions of people still "on the fringes of civilization"
You could just have the effects of it decrease at each population level but a more interesting way of resolving it would be to have a special building that gives multiple options on how to deal with them.
Maybe one option opts for a light-handed approach where the natives are given autonomy and allowed to exist in their own local governments, increases population growth, removes hazard rating debuff, but the stability debuff stays the same and takes the longest for full integration.
Another approach would be military conquest, your army is constantly on the march to wipe out resistance, increase colony demand for marines and heavy armaments, hazard rating debuff removed, stability debuff increases (since there would be constant warfare) the shortest approach to integration.
The edgiest and most amoral approach would be the enslavement of the native population. Your government is constantly raiding the natives for captives who are then made to do forced labor in your industries. industry production for mines, farming, and heavy/light industry increased by one, hazard rating increases, stability debuff decreases, population growth buff decreases or becomes as debuff, slave revolts occasionally sabotage buildings. the decivilized population never goes away but the natives become less dangerous as their ability to resist diminishes.
story points could be used to increase the progress of integration/subjugation (you make a diplomatic breakthrough or win a major battle) while AI cores do their thing of lowering upkeep and increasing efficiency.
Tbh I would like for most buildings in the game to have a system like above (the multiple choices for governance, not the enslavement lol) I feel one thing that is lacking with the colony system is that you have no way to really give your faction its own unique character like the NPC ones. Being able to properly roleplay as either a benevolent leader, or tyrannical despot, would be neat.
TLDR: let the player build a building and decide on how they deal with the native population.