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Mods / Re: [0.9.1a] Coherent Watermelon's Ship Pack (CWSP) - 1.0
« on: July 10, 2020, 09:46:11 PM »
Okay this is obviously asking a lot of you but an entire Watermelon-based faction would be pretty sick. Could be worth consideration.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
late game you just get spammed over and over by pirates, pathers and all the other factions
The only thing, stopping me to do it - is 12 building slots cap. I believe, I am not alone. But it is not the problem you are able to solve. Just waiting for next SS update and constantly praying.Pretty sure it's a bug or something, but you can very easily bump up the cap if you have enough money by buying and queuing stuff before you hit the maximum amount. You will not see the effects it has in the colony info or be able to add AI cores (unless it's moved to be in the first 12 structures/industries), but if you go into the colony menu and hover over it, you'll see all the extra structures you've added. Funnily enough, stellar reflectors are the exact thing I did this with for the first time, didn't even realize there was a structure cap since I had just added the mod midway into my first playthrough.