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Messages - Xenthalus

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Mods / Re: [0.95a] Grand.Colonies 1.0.a - More Building Slots
« on: April 15, 2021, 06:30:30 PM »
Good lil floofy dog! You are bestest boy! I've been needing this for a very long time, glad someone finally figured out how to make it a thing.

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Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: April 11, 2021, 03:45:53 PM »
Your right, can't believe I never noticed that before.

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Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: April 11, 2021, 02:43:34 PM »
Is it intentional that you can't downsize weapons in the mounts for Diable ships now? Just started a new run and I can't put small weapons in the medium slots on the Vapor I just purchased and have no good options for medium weapons. Tried swapping things around on the pocket gust I began with just to see if it was a hidden debuff from cramped hullmod but it wouldn't let me downsize on it either.

4
Thanks for the quick response. That's good to know, I was thinking of doing a pirate run and having my primary "stronghold" system have multiple colonies running privateer base with a centralization bureau on one of them. Now I know not to waste time and money on the bureau. If I do end up doing the run I'll try setting up a senate and run an edict that boosts production to see if it increases and post my results here.

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Since the output of the privateer base is based on the success of its raids, is it unaffected by modifiers that boost output such as Administrator skills or special buildings such as centralization bureau (assuming there are multiple privateer bases in the same system)?

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