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Modding / Re: [0.95a] hololive portrait pack
« on: March 28, 2022, 01:23:26 AM »Why would it need updating?
What Nameless said, but also possibly the girls other outfits as well as the new gens of girls.
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Why would it need updating?
-snip-
I can't help but feel that practically every mod that I have, gives me more tactical options and if it adds any challenges, they're always optional. The main challenges that I'm facing are almost all the same as vanilla: money, pirates, luddics, I just get more tools to deal with them from mods. Why don't mods routinely give more and better officers to the hostiles? Why don't they send hired assassins after me to reclaim the [redacted] bit of tech that I stole? Why don't they routinely make my life harder by raiding my colonies all the time?
I couldn't find it asked in the thread (unless I'm extra blind today), but have you thought about making another mod for something along the lines of ore -> metal and other such? Thanks for the mod by the way.You're welcome!
I actually have considered making a mod that would enable things like that, although perhaps not in the way you're thinking. I have a lot of more important things to work on, so I probably won't ever get around to making it, but here are my notes on the idea:SpoilerExploitable Planets
Surveyed planets allow certain interactions based on their characteristics (e.g. extracting commodities)
Cost of interactions scales with hazard rating
Some exploitable resources regenerate over time (with a delay before regeneration?)
Others may require supplies to exploit, or may only be explited once
May be exploited by other fleets preventing you from doing so?
Syrvivors may be found on decivilized worlds and accepted as crew
Facilities may be found on planets with ruins that allow...
Fabricating supplies (Metals + Organics + Food)
Refining ore
Synthesizing fuel from volitiles
These facilities allow infinite conversion at an inefficient conversion rate
Intel would need to be made available for each surveyed planet in a way that makes it easy to find the type of interaction you need nearby
Decivilized worlds require marines to safely exploit[close]