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Suggestions / Re: Removing free storage
« on: February 21, 2024, 03:24:03 PM »
There are some terrific ideas in here. Relatively speaking 'Free storage' is fine as long as the player gets hit with a scaling degree of cost. (in the same way that large fleets are fine, but they have a scaled cost to haul around the system) This means at a certain point; players are encouraged to ramp up their ideas of a more economically viable storage solution.
Storage is a HUGE part of this game, and therefore deserves some attention past "How about you stick all your gear in this 'Infinite Bag of Holding' you just stumbled across".
I think a degree of maintenance/cleanup/security costs should be in order for the benefit. (I'm seeing visions of Deckard's hideout in Bladerunner 2049) it was a dump, but he had clearly spent some time and effort to carve out a little niche for himself there.
Perhaps the more gear a player stores in a wrecked station (or the more times a player docks there), the higher the maintenance cost (and in the case of the latter, the more unwanted attention it attracts).
Perhaps due to a toxic environment (which could be player fueled), it keeps scavengers at bay, but items slowly degrade whilst in the atmosphere, to a point where it's constant maintenance might be manageable for a small amount of items (such as what an early game player may store), but a PITA for anyone who has a large amount of gear stored there (time to move on freeloader).
Storage is a HUGE part of this game, and therefore deserves some attention past "How about you stick all your gear in this 'Infinite Bag of Holding' you just stumbled across".
I think a degree of maintenance/cleanup/security costs should be in order for the benefit. (I'm seeing visions of Deckard's hideout in Bladerunner 2049) it was a dump, but he had clearly spent some time and effort to carve out a little niche for himself there.
Perhaps the more gear a player stores in a wrecked station (or the more times a player docks there), the higher the maintenance cost (and in the case of the latter, the more unwanted attention it attracts).
Perhaps due to a toxic environment (which could be player fueled), it keeps scavengers at bay, but items slowly degrade whilst in the atmosphere, to a point where it's constant maintenance might be manageable for a small amount of items (such as what an early game player may store), but a PITA for anyone who has a large amount of gear stored there (time to move on freeloader).