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Messages - MaysaChan

Pages: [1] 2
1
Mods / Re: [0.97a] Mayasuran Navy 11.0.0 RC3
« on: November 11, 2024, 12:51:42 PM »
Turning or creating some characters of this mod into Star Lords would go so hard.

2
Mods / Re: [0.95.1a] Realistic Combat 1.20.3
« on: September 20, 2022, 08:41:48 PM »
Hotfix 1.20.3 is out!  Disabled retreat messages because endlessly-displaying last hotfix has not fixed endless displaying.  Fixed a null-pointer exception in the retreat order method and the gun-locking code making some non-launcher projectile weapons spam and others lock up.  Expanded gun-locking to prevent firing non-launcher projectile weapons until and unless they are in range and on target, that is, pointed at the lead indicator.

Oh, we also have a new video in screenshots and videos if you'd care to watch... :D

Damn, I didn't expect the fix will come so fast but thank you so much!! Appreciate it :D The bug is now gone.

3
Mods / Re: [0.95.1a] Realistic Combat 1.20.2
« on: September 20, 2022, 06:22:45 PM »
Love this mod so far but every time I enter combat with allie, I get massive retreat message spam and it lags the game so badly. I try re-download the mod with the latest update where the bug says to be fix but I still get the same bug.

4
Suggestions / Re: NPCs should salvage/recover derelicts
« on: June 07, 2020, 08:12:11 AM »
so, is this feather exist yet?
Yes but it only happens outside the core sector with pre-generated derelicts.
I lost severals promising derelicts to scavenger fleets while exploring

Awesome, thanks

5
Suggestions / Re: NPCs should salvage/recover derelicts
« on: June 06, 2020, 05:32:26 PM »
so, is this feather exist yet?

6


Same faction attack each other?? Is this a bug??

7
Mods / Re: [0.8.1a] Flu-X v1.15 (Still no content Update)
« on: June 05, 2020, 05:09:32 AM »
Abandon?

8
Modding / Re: [0.8a] Interstellar Federation Legacy (V 0.5)
« on: June 05, 2020, 05:08:29 AM »
Plan to update? or no

9
Ah thank you very much!!!! Now everything work perfectly fine except Tiandong Heavy Industries which said to be incompatible so it is fine AND portrait pack

none of them work anymore :-\

Any solution tho?

Tiandong Heavy Industries does this purposely through a check for me as the mod author in the mod plugin. I think that may change in the next update for that mod, but I'm unsure. It was from back when Archean Order was less compatible and caused issues for faction mods. There was also an embarrassingly long amount of time the mod wasn't flagged as a TC because I forgot to re-add the flag after testing out some feature mods and by the time it was caught I wasn't working on the mod at the time. That *shouldn't* happen anymore but I wouldn't blame MesoTronik if he kept the check in there just in case.

Ah, I forgot that locking vanilla faction files would affect portrait addition mods. Darn it. I'll see about potentially removing that behavior. (I actually can't remember why that was necessary but I think it was for some reason. We'll see.) Several portrait packs have already been merged, however, and they can be found on the main mod page under Credits with a link to the portrait pack mod so that you can see examples. Still, I'd like to allow additions to those if at all possible. I think it had something to do with stations, though, so no promises there, sorry. :(
I see, well, thank you very much once again for keep a track of my dumb problem with compatibility and solved most of my problem ;D Keep up an awesome work with this amazing mod!!

10
Ah thank you very much!!!! Now everything work perfectly fine except Tiandong Heavy Industries which said to be incompatible so it is fine AND portrait pack

none of them work anymore :-\

Any solution tho?

11
UPDATE and it's very BAD NEWS

I test this mod with another 104 mods AGAIN all run together
List of tested mods:
Spoiler
Adjusted Sector
AI Flag tool
Another Portrait Pack
Anvil Industries
Appro Light
Arsenal Expansion
Artefact
Audio Plus
Autosave
Better Colonies
Blackrock Drive Yards
Celestial Mount Circle
Combat Chatter
Combat Analytics
Commissioned Crews
Common Radar
COPS
CWSP
Dassault Mikoyan
Degenerate Portrait Pack
Diable Avionics
Disassemble Reassemble
ED Shipyard
Extratentail Lanestate Union
FDS
Fluff Ship pack
Foundation of Borken
Fuel Siphoning
Galaxy Tigers
Girl Frontline Portrait Pack (another weeb portrait pack )
GKSec
Gladiator Society
GraphicsLib
Grytpype Moriarty
Hiigaran Descendants
HMI
Idoneus Citadel Exiles
Industrial Evolution
Interesting Portraits Pack
Interstellar Imperium
Junk Pirates
Kadur Remnant
Kingdom of Terra
LazyLib
Legacy of Arkgneisis
Lightshow
Logistics Notification
Luddic Enhancement
MagicLib
Mayasuran Navy
Metelson
Missiles & Sundry
Missing Ships
Nabaal
Neutrino Corp
Nexerelin
Oculian Armada
ORA
Planetary Shield Access Control
Polaris Prime
Pokemon Portrait Pack
Portrait Pack
Practice Targets
Prv Starworks
Pulse Industry
Rebalanced Pilums
Roider Union
Ruthless Sector
Safety Override
Sanguinary Anarchistic Defectors
SCY
SD Advanced Hullmods
Second Wave Options
Shadowy Broker
Shadow Yards
Ship & Weapon Pack
Skilled Up
Speed Up
Starship Legends
Stop Gap Measure
Supply Forging
Sylphon
Tahlan
Terraforming & Station Construction
Thgualsno
Toggle Weapon Group
Torchship
Trailer Moments
Transfer All Items
Transponder Reminders
Tyrador Safeguard Coalition
Underworld
Unknown Skies
Unofficial New Game Plus
Upgraded Rotary Weapons
Va-11 Hall-A Portrait Pack
[close]

last time I tested those mods without "Replace" tag in Achean Order "mod_info.json" but this time with default mod_info I test it again and surprisingly and shockingly, there are 6 mods that is incompatible with Achean Order and it's Kadur Remnant, Mayasuran Navy,Ship/Weapon Packs, Underworld, Vayra's Sector & prv Starwork

Kardur Remnant, Mayasuran Navy, Ship/Weapon Packs, Underworld & Varyra's Sector crash during startup and will receive same error message said Fatal: null

here is log code:
Code
 ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.loading.ShipHullSpecLoader.?00000(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Object(Unknown Source)
at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

while prv Starship will also crash during startup but receive a different error message "Index: 4, Size: 4"

here is the log code
Code
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 4, Size: 4
java.lang.IndexOutOfBoundsException: Index: 4, Size: 4
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.?00000(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Object(Unknown Source)
at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

At the moment, the only solution I found is to go to mod_info in Archean Order mod folder and delete every "data\\hulls\\[ship name].ship" but I'm sure this is not the right way to solve those problems and it might cause future problems? (I'm not a modder, so I don't really understand how those work). If anyone gets a proper solution, please lemme know. Thank you!!

12
Thanks for testing out all the mods! I'm glad that things are working as planned so far. Better Colonies will likely require some sorcery to get working, but Second Wave Options comes as a bit of a surprise. I'll take a look at fixing that tonight especially now that I have highlight parsing and highlight color logic done for Expanded Fleet Dialogue. Those were the goals for this week.

Hmm. I'm not reproducing this error (I have started ~20 new games with both mods enabled), but I took a look at the code for Second Wave Options and my hunch is that it's a path separator issue based upon your operating system in the "replace" section of mod_info.json - (found in the first level of the mod directory). Can I get your operating system for informational purposes?

This is the entry in Second Wave Options:

Code
	"data/variants/kite/kite_Interceptor.variant",

This is the entry in Archean Order:
Code
	"data\\variants\\kite\\kite_Interceptor.variant",

Try changing these to match each other in format and the issue should hopefully go away. Not sure which format your operating system would require though.
ok actually, I look into Archean Order and found out that my mod_info.json doesn't have "replace" tag lol and now with I fix it by replace old mod_info with default one but now, other mod(s) that used to work, crash during startup with fatal null message
and here is the code
Code
[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.loading.ShipHullSpecLoader.?00000(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Object(Unknown Source)
at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I will do a run down test with all mods again and I will post an update here  :'( :-\

13
I tested it on my end and it still seems to work fine. My guess is that there were some overwriting issues or a corrupted download.

Try deleting the mod folders from /mods/ and re-adding them. If that still doesn't work, try redownloading and repeat the previous step.

I try both and still get the same issue

14
This mod said to be compatible with Archean Order but when I try it, it crashes during startup with this message:
https://imgur.com/DFOTLaJ

and here is the error log:
Code
[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [kite_Interceptor] not found!
java.lang.RuntimeException: Ship hull variant [kite_Interceptor] not found!
at com.fs.starfarer.loading.B.super(Unknown Source)
at com.fs.starfarer.loading.B.super(Unknown Source)
at com.fs.starfarer.loading.V$Oo.getFPCost(Unknown Source)
at com.fs.starfarer.loading.V.<init>(Unknown Source)
at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

15
I test this mod with another 108 mods all run together
List of mods here:
Spoiler
Adjusted Sector
AI Flag tool
Another Portrait Pack
Anvil Industries
Appro Light
Arsenal Expansion
Artefact
Audio Plus
Autosave
Better Colonies
Blackrock Drive Yards
Celestial Mount Circle
Combat Chatter
Combat Analytics
Commissioned Crews
Common Radar
COPS
CWSP
Dassault Mikoyan
Degenerate Portrait Pack
Diable Avionics
Disassemble Reassemble
ED Shipyard
Extratentail Lanestate Union
FDS
Fluff Ship pack
Foundation of Borken
Fuel Siphoning
Galaxy Tigers
Girl Frontline Portrait Pack (another weeb portrait pack )
GKSec
Gladiator Society
GraphicsLib
Grytpype Moriarty
Hiigaran Descendants
HMI
Idoneus Citadel Exiles
Industrial Evolution
Interesting Portraits Pack
Interstellar Imperium
Junk Pirates
Kadur Remnant
Kingdom of Terra
LazyLib
Legacy of Arkgneisis
Lightshow
Logistics Notification
Luddic Enhancement 
MagicLib
Mayasuran Navy
Metelson
Missiles & Sundry
Missing Ships
Nabaal
Neutrino Corp
Nexerelin
Oculian Armada
ORA
Planetary Shield Access Control
Polaris Prime
Pokemon Portrait Pack
Portrait Pack
Practice Targets
Prv Starworks
Pulse Industry
Rebalanced Pilums
Roider Union
Ruthless Sector
Safety Override
Sanguinary Anarchistic Defectors
SCY
SD Advanced Hullmods
Second Wave Options
Shadowy Broker
Shadow Yards
Ship & Weapon Pack
Skilled Up
Speed Up
Starship Legends
Stop Gap Measure
Supply Forging
Sylphon
Tahlan
Terraforming & Station Construction
Thgualsno
Tiandong Heavy Industries
Toggle Weapon Group
Torchship
Trailer Moments
Transfer All Items
Transponder Reminders
Tyrador Safeguard Coalition
Underworld
Unknown Skies
Unofficial New Game Plus
Upgraded Rotary Weapons
Va-11 Hall-A Portrait Pack
[close]

And so far only 2 mods from the list are incompatible with Archean Order and it's "Second Wave Options" & "Better Colonies"

Here is the problem causing by those mods, if enable alongside with Archean Order

if Second Wace Option is enable
- Crash during startup with the message:
https://imgur.com/DFOTLaJ

and here is the log file
Code
[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [kite_Interceptor] not found!
java.lang.RuntimeException: Ship hull variant [kite_Interceptor] not found!
at com.fs.starfarer.loading.B.super(Unknown Source)
at com.fs.starfarer.loading.B.super(Unknown Source)
at com.fs.starfarer.loading.V$Oo.getFPCost(Unknown Source)
at com.fs.starfarer.loading.V.<init>(Unknown Source)
at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.?O0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

For Better Colonies, someone already discusses it but I will post here anyway just in case

If Better Colonies is enable
-Crash during new game world creation right before saving with the message:
https://imgur.com/undefined

and here is the log file:
Code
[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation cannot be cast to com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStationGD
java.lang.ClassCastException: com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStation cannot be cast to com.fs.starfarer.api.impl.campaign.econ.impl.OrbitalStationGD
at data.scripts.GDModPlugin.onEnabled(GDModPlugin.java:64)
at com.fs.starfarer.campaign.ModAndPluginData.notifyRunningWithMod(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

If I encounter more problem (hopefully not) I will post it here again but so far, I played for 3 hours and I see no bug nor crash at all, which is a big relief.
If anyone finds a solution, please lemme know, Thank you!! ;D

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