1
Mods / Re: [0.95.1a] Magellan Protectorate v1.5a - Big update.
« on: December 14, 2022, 06:39:07 AM »
Question about the leveler hullmod range increase. For example: is it applied before or after ITU?
Specifically, said Pollard with a Diffusion Pulser (base range 600 su), built in hullmod Leveller Refit (+200 su on non-beam energy weapons) and ITU (+20% for destroyer class) yields:
( 600 +200 ) * 1.2 = 960
or
600 * 1.2 + 200 = 920 ?
I do enjoy playing with the leveller ships, they are quite the puzzle to figure out fleet wise.
Edit: The Fletcher and Ramey are tagged as automated ships in the ships.csv, but they spawn with the automated ships hullmod as non-built in. Which means you can remove the automated ship part. Is this intentional?
Specifically, said Pollard with a Diffusion Pulser (base range 600 su), built in hullmod Leveller Refit (+200 su on non-beam energy weapons) and ITU (+20% for destroyer class) yields:
( 600 +200 ) * 1.2 = 960
or
600 * 1.2 + 200 = 920 ?
I do enjoy playing with the leveller ships, they are quite the puzzle to figure out fleet wise.

Edit: The Fletcher and Ramey are tagged as automated ships in the ships.csv, but they spawn with the automated ships hullmod as non-built in. Which means you can remove the automated ship part. Is this intentional?