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Messages - NikoTheGuyDude

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1
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: December 29, 2021, 06:53:44 AM »
Just popping to say I ADORE the music in this mod. It's unique for starsector, yet sounds great and even fits in starsector's style in it's own way.

2
Mods / Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« on: December 27, 2021, 07:11:50 PM »
I retract what I said. I am a dumbass.

3
Mods / Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« on: December 27, 2021, 05:28:04 PM »
This isn't compatible with the most recent SS version, right? There isn't a typo in the mod_info?

4
Modding / Re: [0.9.1a] Expanded Fleet Dialogue
« on: September 16, 2021, 10:06:57 AM »
I know this is a necropost and blah blah, but I'm just checking, is this mod still in development? Cause if not, I might try my hand at it

5
Weapon descriptions should include projectile speed, missiles should say how much health they have, and a bunch of other things I can't exactly remember right now, but those are the main two. This'll be good because projectile speed and missile survivability are really important stats that are extremely important for a weapon's balance, and it's only fair that the player gets to know them.

6
Modding / Re: [0.95a] Objects Analysis 001
« on: April 03, 2021, 08:30:29 PM »
Is there a way to add this to an existing character? Maybe a console command from that mod?

I haven't found a way to import abilities mid game. Sorry.

Take a look at supply forging, it adds an ability mid-game.

7
Hi, I've got a problem that probably has a simple solution but I'm too dumb to figure it out. With intellij as my IDE, and after even reinstalling starsector after a uninstall, whenever I try to look at classes like ShipAPI I get a warning telling me that the bytecode is different between the API and the .class file. Sure enough, when I look at it, it is in fact different. This easily could've been just a corrupt download, so I reinstalled starsector, but there was still a difference. To make things worse, ShipAPI is trying to import a class that doesn't even exist (com.fs.starfarer.api.combat.listeners.CombatListenerManagerAPI). The only thing I can think of is that the most recent hotfix comes packaged with a broken API.

Yes, I've set starsector as a library, and yes, I'm pretty sure I've set it up properly.

8
Is there any API method (or way, period) to make PD not target a specific missile/fighter? I'm trying to make a shielded missile (it'll be pretty hackjob, I think) but one of the potential design concerns is PD getting confused and firing at it when it shouldn't.

9
Bug Reports & Support / Re: The Typo Thread
« on: February 20, 2021, 12:39:08 PM »
I know this isn't even used in vanilla, but since seeker uses it, this came to my attention.

The ion storm description in descriptions.csv has a typo; A storm of high energy ions and exceptionally strong magnetic fluctuations. <ost ships are not...

The < should probably be a M.

10
Modding / Re: [0.9.1a] Placeholder 0.211
« on: February 19, 2021, 07:17:46 AM »
Ngl, I think that phase ship that has the ability to overload other ships is kinda OP. I think it needs a nerf.

Otherwise, my only complaint is the "UwUfication" of all dialogue in the game, but everything is fine!

Great mod, I love it. It's 100% on my modlist forever now.

11
Fan Media & Fiction / Re: XIV Legion
« on: February 12, 2021, 03:25:10 PM »
GOD

DAMN
thats good

12
Mods / Re: [0.9.1a] Nexerelin Queued 1.1.0/DEFUNCT
« on: February 11, 2021, 06:10:44 AM »
This mod is now defunct with the new nexerelin version that integrates it.

13
Mods / Re: [0.9.1a] Nexerelin Queued 1.1.0/New Nex Beta
« on: February 10, 2021, 06:09:38 AM »
Yeah, the github is the latest version. The legacy versions are just for people who want to use the old nexerelin versions.

14
Does anyone know of a good way to get the current level of pirate activity affecting a market/the status of luddic path cells, specifically, if they're active/inactive/disrupted?

I'm trying this
Spoiler
PirateBaseIntel originTierPirate = new PirateBaseIntel(system, factionId, tier);
        String getPirateBaseTier = String.valueOf(originTierPirate.getTier());
[close]
but I don't know if it will work.

I could also use some help on checking to see if a market's specific industry is disrupted or not, or better yet, checking to see if any markets with a specific *tag* (specifically HEAVY_INDUSTRY) are disrupted.

15
Bug Reports & Support / Re: The Typo Thread
« on: February 09, 2021, 06:40:03 AM »
In rules.csv, bar_shuttleDescGeneric has You take a shuttle down to the main concourse and quickly find a likely-looking establishment; it should probably be lively.

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