Secrets Of The Frontier - Bonus Combat Objectives
IT IS NOT RECOMMENDED TO PLAY THIS MOD WITHOUT FIRST HAVING EXPERIENCED 0.98's EXPLORATION CONTENT.
Expands upon SOTF's tactical expansion, adding
three new objectives, while reintroducing
anti-siege (mines) and
support (pilum spam) siegeworks variants.
New additions
- Shield generator: Deploys a large bubble shield that blocks projectiles but not ships. Perfect for vulnerable backline ships!
- ASB platform: Implements SOTF's ASB system in a objective. Targets ships for a strike by a long ranged HE/Kinetic ASB, dealing 4000 damage if it hits! The AI reacts accordingly, so a good hit is rare.
EXTREMELY REDACTED
A strange light in hyperspace. Very long capture time, but summons a writhing tendril upon completion. THis one might be a bit controversial - if it is to you, I suggest going into data>sotf>objective_spawns.csv and setting the weight of the line starting with "softCEO_hyperspace_dweller_beacon" to "0".
CompatibilityCan be added and removed to existing saves.
Known Issues - AKA ones I won't fixShield generators can be penetrated by heavy weapons like plasma cannons. This is unfortunately a quirk of a tag the plasma cannon has and the FIGHTER hullsize the shield drone uses. Let's just call it a feature.
Shield generators do not have their flux bar increase if hit. This is due to the fact the shield is from a drone and not the generator - if you pay attention to the shield, it starts oscillating if its flux is high.
ASB rangefinding lasers do not extend all the way to the ship.
FAQDoes this make existing objectives rarer?No. It makes objectives appear more often, actually.
I don't like (newly added or reintroduced) objective! This mod sucks! You suck!Woah, hold on there buster. Just go into data>sotf>objective_spawns.csv or data>sotf>emplacement_variants.csv and change the "weight" value of whatever objective you don't like to 0.
Is the ASB just the FTL one?Pretty much, yeah.
Download:
https://github.com/nikothedude/SOTFECO/releases/latestRepo:
https://github.com/nikothedude/SOTFECOChangelog
1.0.1
Fixes a crash with ASB targetting modules
ASB platforms now only take a minute to reload
ASB range increased substantially
ASB has a new AI
Prioritizes big, slow ships
Ships engaged in combat more likely to be shot
If the ship is in trouble, FAR more likely to be shot
Phase ships mostly ignored
Ships without shields and no phase are targeted far more
If a ship has an eliminate order, it will almost always be picked
Shield generator given more shield HP
1.0.0
Initial
Attributions
Thank you to Inventor Raccoon for permission to make and publish this! All assets (save for the abyssal light combat graphic), objective spawning code, as well as the ASB code, are created by Inventor Raccoon, not me. I merely implemented them.