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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Nivri

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1
As far as I know no one will touch abandoned stations, unless a mod adds someone that does.
Thank you.. need to keep these AI cores safe

2
The title has the question  ;D  ;D.
Basically stored some drugs/ai cores on the abandoned station found in Corvus

3
Although the Historian alters wrecks that doesn't mean you should ignore wrecks, when approaching one you might get an event that your crew finds a hidden compartment holding something of value, in one case I found an Astral blueprint on a Kite.
Wait really?? The historian doesn't spawn new locations for us to survey/gather??? Damn... I've been salvaging every piece of derelict/cache in the near systems...

4
Mods / Re: [0.95a] Console Commands v2021.04.10
« on: May 06, 2021, 04:23:31 AM »
How do I find out one specific blueprint. Can I enter the name of the ship?

You can use the Addspecial command. Just enter "List ships" first to find the ship you are trying to learn. Then it would be something like "Addspecial ship_bp Wolf"

5
General Discussion / Re: High Tech Ship Team/Loadout
« on: May 05, 2021, 05:24:19 AM »
Nonono its really fine. Any and All help is very much appreciated. Thank you for the tips.. I've been experimenting with Wolf+Tempest+Omen ship combinations and it's going well so far... I'll definitely play with some more of the other High Tech ships. One of the main reasons I love this game is the vast combinations to play with.

6
General Discussion / High Tech Ship Team/Loadout
« on: May 04, 2021, 11:00:25 AM »
Anyone have a good team loadout of either High Tech or Mid Tech ships?

7
Is there a way to do so? Any mods or game file editing in order for us to switch officers to new ships just like how the player switches?

8
Mods / Re: [0.95a] Console Commands v2021.04.10
« on: April 29, 2021, 05:48:46 AM »
anyone know a command to like reset a planet's relationship with you? I did some damage to Umbra pirates and now they won't let me sell drugs to them HAHAH.. is there a code to like reset that??

9
General Discussion / Re: how to build colony to site 8 ?
« on: April 28, 2021, 08:54:33 AM »
Quote
If you exceed the maximum number of colonies on a colony you get a stability penalty equal to that number.

Do you mean exceed the maximum number of industries on a colony/planets?? Like I'm only allowed to build 5 industries on one colony/planet??

10
Raid, raid, and raid some more. It's like trading but on a five-finger discount. Simply chaining big bounties is also effective if you have a solid fleet.

Another option is asking yourself if you really need that Battlestation right this second.

I actually have a question about raiding... do you raid the core worlds?? Or do you wait for the AI made Pirate and Luddic Path bases outside the Core worlds?? If you do raid the core worlds, what should I look out for, supplies? fuel? drugs?

11
General Discussion / Re: how to build colony to site 8 ?
« on: April 28, 2021, 08:17:39 AM »
Sorry for replying to this at a much later date... But I have a question regarding the editing of the code.. If I set the maxColonySize to "10". How can I edit the amount of industries that the colony can possess???

Also what does this line of code mean? ( "overMaxIndustriesPenalty":5 # stability penalty )

Thank you in advance to the people who will still reply to this  ;D

12
Soooo I'm in the point where I have atleast 2 colonies. They are growing slowly. I find myself at times having a ton of cash, then spending it all on the colony which only gives me atleast 40K back each month R.I.P.

Anyways, does anyone have money making tips to counter this never ending cycle of: Lots of money, spend in colony, die from sadness, do missions again/ or bounties, then repeating the process... I also have problems with trading because when I try to trade with pirates, persean, and luddic path, I tend to get raided/stopped and killed...

Any tips or link to tips would be much appreciated. ;D

13
Would be nice if you could hire some pirates to start the attack for you while you (transponders off) attack after the battle starts. Kill the mark quick as you like & retreat the battle before the end. You get the bounty but the pirates take the blame.

This should be turned into a mod or something....

14
Ohhhh okay okay I'ma go ahead and experiment on a new save haha.. Thank you so much ;D

15
Ohhh.. what if I don't turn on my transponder when getting inside the star system? Would that stop the patrol officers from identifying me? I know I'll still get the minus rep from the "No Transponder warning" but will this at least let me attack/destroy the patrol officer without triggering hostilities?

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