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Mods / Re: [0.95.1a] Mayasuran Navy 8.3.6
« on: May 02, 2022, 12:15:21 AM »Not dead yet!We are this close to such a phrase not being a joke. What a time to be alive...
Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)
Not dead yet!We are this close to such a phrase not being a joke. What a time to be alive...
I'd like to reiterate that concern. I've been running three Vast tech-mining planets (all SP-upgraded and alpha-cored) for several years and still have yet to see a superweapon to drop. Mira says some of them are made to be as common as a tachyon lance and those 7 pristine nanoforges that I'm looking at are definately less common than the lances.
RNG does not favor me this time.
Edit: oh, two prisitine nanoforges in a single month. Great catch!
A better mod for you might be "modified industry requirements" or something like that. It's a mod that allows you to configure the condition requirements of items like the soil nanites.
it's replacing shields entirely as a custom right-click defence system. think templar skinshields but modular and cool. the gif shows a debug threat vector rotating through 360 degrees around the ship, the skinshield direction will actually track nearby hostile projectiles.