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Messages - daggertx

Pages: [1] 2
1
General Discussion / Re: 10 Years of Starsector!
« on: January 09, 2021, 06:25:59 PM »
TotalBiscuit got me as well  :(

2
General Discussion / Re: Three habitable planets in one system
« on: January 07, 2019, 03:21:39 PM »
What is the name of the system?

I thought I had found a good place for a first colony in a nice tundra planet with 100% hazard rating, adequate farmland, moderate ore deposits, common organics and 3 stable locations. Only 10 light years away from core. Only had to get rid of a pirate base.

Then I explore a red giant right next to it, at 7 light years  :o

Planet 1
  • Terran, 100%
  • Bountiful farmland (+2 food)
  • Sparse rare ore deposits (-1 transplutonic ore)
  • Moderate ore deposits
  • Plentiful organics (+2 organics)
  • Low gravity

Planet 2
  • Tundra, 100%
  • Poor farmland (-1 food)
  • Sparse ore deposits (-1  ore)
  • Scattered ruins
  • Common organics

Planet 3
  • Water, 125%
  • Poor farmland (-1 food)
  • Moderate ore deposits
  • Extensive ruins
  • Abundant organics (+1 organics)
  • Water-covered surface
  • Pollution

There are also three usual cryovolcanic/toxic/rocky planets, and only one stable location.

Not too shabby, huh  :D

3
General Discussion / Re: New blog post
« on: March 29, 2017, 07:20:18 AM »
One galactic year

4
Mods / Re: [0.7.2a] Outer Rim Alliance v0.41 hotfix (15/03/2017)
« on: March 28, 2017, 09:36:51 AM »
No worries, after lunch I will make the change

5
Mods / Re: [0.7.2a] Outer Rim Alliance v0.41 hotfix (15/03/2017)
« on: March 28, 2017, 07:53:03 AM »
I am at work so had to remote into my home pc and update the jars. Here is the result.

90607 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error compiling [data.scripts.plugins.SpriteRenderManager]
java.lang.RuntimeException: Error compiling [data.scripts.plugins.SpriteRenderManager]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.plugins.SpriteRenderManager
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more

6
Mods / Re: [0.7.2a] Outer Rim Alliance v0.41 hotfix (15/03/2017)
« on: March 27, 2017, 11:25:20 AM »
Im a sqlserver/oracle/informix/mysql dba, and I say "stupid me" several times a day trying to keep this crap running.  ;D

7
Mods / Re: [0.7.2a] Outer Rim Alliance v0.41 hotfix (15/03/2017)
« on: March 27, 2017, 08:31:42 AM »
I am willing to delete all the mods and download them again just to make sure there is no corruption if you want? Will not take long..

8
Mods / Re: [0.7.2a] Interstellar Imperium 1.15.0
« on: March 27, 2017, 06:51:09 AM »
The IBB dominus is crazy good at the role of cruiser/capital killer. You have to take into consideration that its main beam cannon does more damage the closer to the target you are. From 500-600 range It'll almost oneshot most cruisers if you get a full duration beam.

Yes I love fighting that ship...its awesome.

9
Mods / Re: [0.7.2a] Outer Rim Alliance v0.41 hotfix (15/03/2017)
« on: March 27, 2017, 06:47:26 AM »
Sure.

Here is a screenshot of the mods I have.

Spoiler
[close]

Also in full is disclosure, I was messing around and have made two changes. I increased the tachyon lance to range 3000 (in starsector-core\data\weapons)and the flux dissipation (in mods\ORA\data\hulls)  for the ORA battleship to 9000. But it seem to run fine..well it runs fine until I attack one specific pirate fleet. It crashes in combat near the start.

I can provide the save and other stuff as well if you would like.

When I get home tonight I will set those back to normal if you think that is the cause, but I have played most of the weekend before the crash though with those settings.

Yes I am using java 1.8.0_111 64bit/32bit (I have both), and i have seen several posts about moving back to 1.7. I will try that also if you recommend it, but I think I have those for minecraft (which I rarely play if at all anymore).

Anyway, thank you!!


10
Mods / Re: [0.7.2a] Outer Rim Alliance v0.41 hotfix (15/03/2017)
« on: March 26, 2017, 07:39:41 PM »
Hi any idea on this crash? Thank you!!

Spoiler
338153 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.ORA_beamDefensePlugin.advance(ORA_beamDefensePlugin.java:89)
   at com.fs.starfarer.title.C.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.B.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

11
General Discussion / Re: Expected performance on a T7700 + 8600M?
« on: March 04, 2017, 06:10:42 AM »
OR video games come before EVERYTHING!!!!

 ;D

12
Mods / Re: [0.7.2a] Outer Rim Alliance (28/02/2017)
« on: February 27, 2017, 05:14:34 PM »
Thanks for this, love some broadsides

13
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.622
« on: November 06, 2013, 02:39:18 PM »
Its a mod for a game in Alpha.

14
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.621
« on: October 31, 2013, 01:10:14 PM »
Spoiler
58562 [Thread-5] ERROR com.fs.starfarer.combat.String  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.exerelin.FactionDirector.getFactionDirectorForFactionId(FactionDirector.java:160)
   at data.scripts.world.exerelin.InSystemStationAttackShipSpawnPoint.setFleetAssignm ents$(InSystemStationAttackShipSpawnPoint.java:112)
   at data.scripts.world.exerelin.InSystemStationAttackShipSpawnPoint$1.run(InSystemStationAttackShipSpawnPoint.java:157)
   at com.fs.starfarer.campaign.ai.CampaignFleetAI.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOO.super(Unknown Source)
   at com.fs.starfarer.title.D.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.privatesuper.super(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
   at com.fs.starfarer.ui.OoOo.o00000(Unknown Source)
   at com.fs.starfarer.OoOO.øÒÒ000(Unknown Source)
   at com.fs.super.oOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Thank you!!

15
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.621
« on: October 27, 2013, 08:52:42 AM »
Should I avoid for now using the console mod on thing related to skill and aptitude points? Thank you!!

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