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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - Havoc

Pages: [1] 2 3 ... 5
1
Mods / Re: [0.95a] Better Deserved S-Mods 1.2
« on: October 11, 2021, 10:58:07 AM »
hi, is there a way to activate the mod on running game? (I have zero s-mods at the moment, but some ai fleet has)
Is there something like an export function with console commands or something like that?

I just need my ships, some captains, a bit of money and my tech... at least some of it

2
hi, do Í need a colony for supply vpc?
I have the vpc but no nanoforge yet, will it work also on a ship, or space storage?

3
hi, is it possible to reset the stats?
I've tried the mothballing for 10,20, and 30 days+, still had all perks and quirks

I have
24% faster overload duration

10% durability
-5% speed( I would like to remove this, or all)

If the mothball reset would work, would I get the same perks on next legends "levelup"?
my first perk was faster overload recovery


4
thanks, can play now
solved.

5
hi,
my first try on nexerelin

Code
86500 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.CampaignState.getZoomFactor(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
at com.fs.starfarer.ui.A.B.super(Unknown Source)
at com.fs.starfarer.ui.A.B.Ò00000(Unknown Source)
at com.fs.starfarer.campaign.ui.D.o00000(Unknown Source)
at com.fs.starfarer.ui.newnew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.Oo0o$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0o.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.supersuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.Oo0o$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0o.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.O0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.for.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.Stringsuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

mods deactivated(only needed are on like lazylibs)
I would like to have nex+vayra+marasuyan

6
General Discussion / Re: looking for a ship
« on: May 15, 2021, 05:28:18 AM »
I have tested some mods and ships
 Mayasuran Navy Hammerhead(M) is quite good
gave him heavy armor and collapsed cargo for even more armor

3 Light Needler+2 Assault Chainguns

the only problem is SO cost^^

maybe I should step back to .95RC12 ;)

Argentavis +Converted Hangar is also interessting

7
General Discussion / Re: looking for a ship
« on: May 11, 2021, 04:06:41 AM »
A cruiser with base speed >200 would not be balanced. Maybe SO aurora with systems expertise has an average speed somewhere up there.
maybe 200 is too much
I mean something like Hammerhead, 90base+50 zeroflux+SO+ injector = ~200 for melee
or less speed for HVD, but still faster than a brick
I would keep .91 SO Hammerhead as flagship, if it would have the survivability from Eagle and speed from Hammerhead

@ Vanshilar
is the Gorgon an new ship? have Ship&weapon pack 1.12 on my old PC with starsector 0.91, cant find Gorgon in the shipslist, do you mean Gargolye?

I will try also the other ships like Starlight Aurora

Hyperion is also nice, but I can not handle Teleport, AI pilot is much better
maybe I should try that, or scarab

hardflux with energy is also ok
I just like Assault Chainguns on engines, maybe I could switch to the op emp weapons ;)

8
General Discussion / Re: looking for a ship
« on: May 10, 2021, 10:16:28 AM »
no, i just mean the speed >200

9
General Discussion / looking for a ship
« on: May 10, 2021, 09:52:52 AM »
Hi, im looking for a flagship(flying myself)
which should have "my" moving speed

something like SO hammerhead speed, but more tanky, maybe more weapons, (&higher price)
like eagle, but faster
no phase flagship(on this play through)
at least some ballistic slots
mods are ok, just started testing it(have vayras shippack)
system:something usefull, so more dmg or speed, not flares

10
General Discussion / Re: [0.95a] Some decent ship loadouts
« on: May 05, 2021, 03:57:03 AM »
any good loadout for Enforcer?

I have something like:
max vents
2 hvd,1 flak
4 anni
heavy armor
aux thrusters
expanded missile racks

also not sure with centurion(do not use in actual fleet)

11
I cant vote A or B
would prefer .95 like now for fleet&colony skills, but (my)ship only stuff like combat more freely like .91
also elite is a good stuff

12
General Discussion / Re: Impressions about skills in 0.9.5
« on: April 24, 2021, 05:28:26 AM »
does point defence skill work with tactical lasers?
what weapons are "point defence" only the one with point defence in the description or PD in the name? like Heavy Burst Laser or PD Laser

13
General Discussion / Re: Automated Ships skill sucks
« on: April 24, 2021, 03:55:39 AM »
Spoiler
is the ziggurat automated ship or cant it be used by player?
what do I need to defeat the ship?
I was 1x on the alpha site but, my fleet was lol like shade,enforcer and some frigates

now I have 2 champions,eagle,aurora and 1,3mio credits for more
[close]

14
General Discussion / Re: Antifighter/rockets frigate escort
« on: April 24, 2021, 03:53:25 AM »
If ordinance is coming on your front, that's your job, not your escort's. You do still need to equip some PD on your own ship.

Escorts primarily make sure that you don't get flanked - they WILL engage things if it's closer to them.

I think thats the problem
maybe I should try xiphos, if I remember correctly they were tanking the front
and escort are escorting my engines

15
General Discussion / Re: Antifighter/rockets frigate escort
« on: April 23, 2021, 11:29:43 AM »
somehow the escort does not work
they are alwas somewhere, but not tanking my ship from rockets/fighters

I've tried both 2x centurion and 2x omens

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