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Messages - N1MH

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Mods / Re: [0.9.1a] Kadur Remnant 3.1.2 - un-invincible 2020-02-11
« on: November 28, 2020, 03:34:40 AM »
Anyone else think the Riven Lightforger bounty should be nerfed or have its reward increased?

200k is not worth taking on an Astral, 3 Dooms (basically equal to capitals), 5 Harbingers and half a dozen phase frigates.

Is there a way to cancel a glitched saturation bombardment event? Despite having a working battlestation and having killed every fleet in sight my colony still gets bombed the moment I leave the system.

Modding / Re: [0.9.1a] Aegis Protectorate
« on: September 23, 2020, 07:15:08 PM »
You can use a hosting site like Imgur, once uploaded right click and "View Image" to get direct link (ends with ".png"). To put image in your post just use the "Insert image" button. Similar with spoiler (Sp button).

For some reason the end tag does not close correctly, so your img or spoiler tag should end with /img or /spoiler (in square brackets).

Do you know how I can make the spoilers title different? Like "Ships" or "Credits"

Modding / Re: [0.9.1a] Aegis Protectorate
« on: September 23, 2020, 12:18:02 AM »
Anyone know how I can add images and spoilers?

What would be the difficulty level of modifying the entropy amplifier system into making it lower a ships time acceleration like the scarabs system but for the enemy?

Only know how to modify code, not make my own yet.

Modding / Re: [0.9.1a] Commonwheat Additions [ver 0.2]
« on: August 27, 2020, 11:58:39 PM »
damn, a phase carrier AND a 3 missile mount capital?

Modding / [0.9.1a] Aegis Protectorate
« on: August 27, 2020, 11:23:18 PM »

Page is under construction. If anyone knows of a guide on making forum threads please reply.

This is a small ship pack mod I've been working on in my spare time and I decided to post it here to acquire feedback since I can't access the discord server anymore. It adds a few new strike focused ships plus weapons that I felt the base game were missing. The mod is still in early alpha.

Credit goes to Astarat for helping with sprites, Casey for inspiration Jaghaimo for the thread as well as the Discord Server for helping in the early stages.

Discussions / Re: Starsector PvP
« on: August 27, 2020, 05:24:10 PM »
solution to the competetiveness issue: have no rankings and only 1 player piloted ship per fleet

EDIT: anyone know of pvp games that aren't a salt mine? like people play it just for fun

Discussions / Re: Starsector PvP
« on: August 27, 2020, 02:30:14 AM »
tours don't have player piloting, plus are tedious and difficult to join.

plus they're hard to make.

I think keeping tours would be good, but this is  meant to be more of a casual fun thing, not the competetive enviroment of a tournament.

Discussions / Re: Indie Arena Booth event
« on: August 27, 2020, 12:12:43 AM »
have checked, sorry for saying this but IM *** ECSTATIC

Discussions / Re: Indie Arena Booth event
« on: August 27, 2020, 12:01:41 AM »
is this what I TIHKN IT IS?!

Discussions / Starsector PvP
« on: August 26, 2020, 08:35:47 PM »
Anyone else ever wished we had a Starsector PvP simulator? Something like Pokemon Showdown except made for Starsector.

And I don't mean a full fledged multiplayer thing, that would take too long; what i'm hoping for is just the ability to be able to just refit our fleets and then fight with em.

Link to Pokemon Showdown for those who don't know:

Discussions / Re: Top down 4x indie game
« on: August 26, 2020, 08:33:05 PM »


Anyone know why the flux part doesn't work? Kinda new to scripting.

What's the equivalent of "BeamWeaponRangeBonus" for energy projectile weapons specifically?

And where can I find the other things? Things as in "BeamWeaponRangeBonus" and the one for energy projectiles.

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