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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Messages - Zelnik

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Mods / Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« on: May 09, 2021, 02:30:35 PM »
has anyone tried to force the mod to work by changing it's version number?

I have twice accidentally quit out of a great campaign run because I was a little too quick to leave a combat and hit "exit campaign" by accident when the "End combat" button has not emerged soon enough.

Why is that button even there? Seriously!

Please move it, or give a confirmation window... OR HEAVEN FORBID LET US GO RIGHT BACK IF WE LEAVE BY ACCIDENT!!!!

Mods / Re: [0.9.1a] Adjusted Sector
« on: March 21, 2021, 08:27:19 AM »
So this mod crashes my game, not sure why.

Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: March 10, 2021, 12:09:03 PM »

A month or two out from a release, the actual dev build has most of the things in it, but I think most players would be shocked at how not-actually-fun-to-play it is. Most of that - things clicking together into a cohesive, playable whole - happens very close to the end of the cycle.

Pretty soon(tm). No, seriously - the playtesting is pretty far along, and going well at this point!

This is really all I wanted to hear, thanks!

Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: March 10, 2021, 10:47:12 AM »

Why not release this now and fix all these terrible problems that plague the game?

Small patches are just as good as big ones.

Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: March 08, 2021, 11:48:09 AM »

I -really- appreciate the list addition! Next version looks great....

but why not release it now? Tons of these fixes are -really- needed.

Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: March 08, 2021, 11:03:13 AM »
...Yes but -when-

General Discussion / Re: this is the greatest game ever made
« on: March 03, 2021, 02:45:43 PM »
Masters of magic can go spin on it.

Frungi is the sport of kings.

General Discussion / Re: It totally isn't.
« on: March 03, 2021, 02:44:32 PM »
The update is close. I can feel it in my bones, like aching joints before stormy weather.

That's arthritis. See a doctor.

General Discussion / Re: How do you deal with pirates?
« on: March 03, 2021, 02:43:42 PM »
I joined the forum specifically to ask this question. How do you guys deal with pirates? I created my first colony system, and I have anywhere from 8-12 various pirate flotillas, and a constant stream of 1-3 pirate fleets heading to raid it at any given time. I'm playing on normal. I'm completely overwhelmed, my security forces can't keep a hold of my own system. Frankly, I just have no idea what to do.

The short answer is that there is no solution. They will keep coming no matter how many times you kill them. Pirates are suicidal and insane right now because Alex refuses to release the update that solves the problem (it is already implemented in the new update.) 

Shortly after realizing this is a problem, people will call you entitled and a crybaby for complaining about a perfectly legitimate concern, wonder why you don't just cheat like the rest of them with mods.  Questioning Alex's design is tantamount to heresy here, even if Alex himself welcomes criticisms of both the game and his release schedule.

You will then get increasingly frustrated with the game as this obvious gameplay bug gets worse and worse until you take a break for about six months. You will come back only to find the update has not been released yet, but the same people who insulted you are still defending the lack of an update the same way a baptist defends burning witches at the stake.

Then you will stop caring even more, use console commands to shortcut in the game all the time and slowly become a nasty little goblin like everyone else here, regularly wondering why everyone else doesn't just cheat like you.

General Discussion / Re: Is this game dead?
« on: February 24, 2021, 03:47:01 PM »
If someone is willing to come foreword on these forums and make a post about their malcontent, you already have useful information there. If people chime in with agreement, you start getting a trend. Ignoring malcontents no matter how limited they 'appear' to be is foolish. The whole point of these forums is to give feedback, good or ill, about the game. It's not here to be a sycophant at the altar of Alex.

General Discussion / Re: this is the greatest game ever made
« on: February 24, 2021, 11:02:41 AM »
It's a good game

When it's finished it will likely be a great game

But it's not the greatest game, that still is held by Star Control 2.

General Discussion / Re: Is this game dead?
« on: February 24, 2021, 10:59:04 AM »
I see a lot of people just throwing out arguments with stuff like "What deadline?" or "we don't know!"

We actually DO know, he does tell us and show us what he is doing when he does blog posts.

Yes, it's true that things like diable have been around for a while, but we have seen more development progress in diable then in the game itself. If Alex doesn't have something to show for his work in that time compared to a mod maker (who isn't paid at all for his work) then he develops the negative stereotype of not getting things done.

What is a timely manner? Why don't we look at comparable games where some release patches on a weekly basis, some release on a monthly basis, others quarterly, some every 6 months.

For a game like this, I would say one balance and bugfix patch every 6 months would be perfectly fine.

Now, I did make it pretty clear that we -will- be getting an update, and we are not entitled to one either. We paid for what we got, and while other people want more, we have no ultimate say in it. It DOES effect how the game is spread to other people though. I get it that Alex doesn't care about the money either. Kudos to him, it makes him unshackled to his customer and their needs (He has made it very clear that he doesn't respond to customer desires either way, though he has shown INCREDIBLE grace when facing criticism.)

In all honesty, Alex could bin the game, walk away from it with the money he has made and never talk to us again and there would be fuckall we could do about it.

I am also not saying for people to stop defending him (though he doesn't need it).

What I -AM- Saying is that there is a reason why any other development team DO NOT FOLLOW HIS EXAMPLE.

it makes consumers mad, it makes them question your motives, it makes them question your dedication and discipline. Investors would avoid this model because there would be no return.  People who may otherwise love the game would abandon it because readily fixable problems are not dealt with in what could only be described as a reasonable time frame.

I personally like Alex, and what he does. I hate his release schedule and I will -never- stop criticizing it until it changes, which we can pretty easily see CAN be changed. He shows us what he does in twitter posts and blog posts on a regular basis too, so no one can argue that he doesn't show us what he is working on. Some things I can't help but ask "yeah it's nifty but not a priority in the face of the bugs in the game."


General Discussion / Re: Is this game dead?
« on: February 23, 2021, 05:09:21 PM »
Rumor has it that Alex has issues with knowing "when it's done enough to release" and "Working on superfluous aspects of the game while more important things need doing."

I don't think anyone can argue that he isn't talented, though many mod makers are demonstrating that they have more skill at it then he does. He doesn't have discipline, which comes with working under a deadline.

We will eventually get a release, it will probably not be for another year. There will be people who still religiously defend him and the game but it's pretty clear that if he worked on any real project for any company he would be fired within a year for failing to meet basic deadlines.

If you need reference to what I am saying, take a look at the "In production" list of changes. All of those are completed, done, fixed, and integrated...LOTS of them would make Starsector 100% better game on every possible level.

but he doesn't release it because he is busy fiddling with a new graphical effect and showing it on twitter.

meanwhile, Modders have taken his game and demonstrated that they can not only make more interesting factions, but integrate into the game things Alex never even dreamed.  Transforming mecha fighters? DONE. Super beam cannons that can turn ships to puff of dust? DONE.  Activating and linking all of the jump gates? DONE.  Terraforming worlds? DONE.  Creating a fleet specific to the player and his own faction? DONE.  Sugoi anime waifus? DONE. Giant ships made of junk stapled together with raider hopes and dreams? DONE.

I am sure there are more things that would blow your mind, but sorry to say it, Alex needs a boss to tell him what to prioritize, because it's clear he can't prioritize things himself.

Mods / Re: [0.9.1a] Tahlan Shipworks 0.4.1
« on: February 04, 2021, 06:20:48 AM »
Thanks for the update! It doesn't appear that the Silberblut regalia variants appear in prior saves, is it safe to bet that you need a new game to get these in the blueprint packages?

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