Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Festivejelly

Pages: [1] 2
1
Modding / Re: [0.97a] Space Extraction v0.7.0
« on: March 08, 2024, 08:10:48 AM »
I love this mod but I think there should be a config so that you can tweak the values. For example supplies are too valuable to waste on extraction, so I think it probably shouldnt cost supplies or at least cost a lot less than it does. Maybe it should cost a little fuel instead since you are manoeuvring the fleet.

2
Mods / Re: [0.97a] Ore Refinery v0.8 - 03/07/24
« on: March 08, 2024, 06:22:04 AM »
It would be super nice maybe control what each of these abilities do via some sort of config?

I dont really want an extra materials but I do like the idea of processing mined materials into stuff that is more useful.

For example

Ore -> Metal
Transplutonic Ore -> Transplutonics

etc

I appreciate its a lot of work to do, would you mind if I created a variation based on yours? I really like how yours works id just like different outputs.

3
Modding / Re: [0.97a] Space Extraction v0.7.0
« on: February 24, 2024, 11:58:39 AM »
How does one use this mid? Do I need certain equipment for the option to appear?

4
Discussions / Bass sounds in the game a bit high
« on: September 11, 2022, 07:53:43 AM »
Im really struggling in my current playthrough. I never remember the bass in the game being so loud. I had to turn the music right off and some of the other sounds like engines and weapons have far too much bass. Is there a way to lower this? Its making my ears bleed. I dont have any problems with other games, so I dont think its my headset.

5
Suggestions / Re: Transitions between screens
« on: November 29, 2019, 10:13:36 AM »
Oh you beauty! Thanks for that :) you clearly thought ahead haha. I suggest maybe adding that to the UI when you have time. Cheers.

6
Suggestions / Transitions between screens
« on: November 28, 2019, 02:25:50 PM »
I've noticed there is a lot of "static" transitions between different UI screen which to me seems very overkill when you're swapping between different UI screens. I find it pretty distracting almost like when you get a bad reception on your TV aerial. I understand there's a sort of aesthetic to it but I feel having it pop up every single time you swap UI interfaces its annoying, especially when you do it quickly. I was wondering if you could just add an option to disable this effect in the options or just remove it entirely.

7
Modding / Re: Star Trek Mod (idea - WIP)
« on: March 06, 2012, 11:34:24 AM »
That sounds, good. Im taking a break for a few days for studies but then ill be back to do some more.

8
Modding / Re: Star Trek Mod (idea - WIP)
« on: March 02, 2012, 10:24:25 PM »
New ships added!

9
Modding / Re: Star Trek Mod (idea - WIP)
« on: March 02, 2012, 02:05:16 PM »
Thanks for the feedback guys :)

I agree with the ship shields i'm still very much new at this modding business but im getting better by the day. I'm working on getting more ships out and cool missions too. Ive been very busy with work IRL atm but this weekend should give me an opportunity to turn up the heat!

Thanks for the ships btw Coyote itle help me build quicker as I can use the templates :)

Anyone who would like to contribute to the mod please feel tree, the more the merrier and hopefully we can get a really cool Star Trek mod going soon!

PS im working on a website as a central hub for all my work. As soon as its done ill post the link. Keep checking my youtube channel as i'll be posting vids of my progress there.

10
Modding / Re: help making a fighter, please.
« on: March 01, 2012, 02:16:56 PM »
When coding like that you can have the space or it can all be on one like. though it looks better and its easier to debug if you space it out.

11
Modding / Re: Boarding Mod Idea?
« on: March 01, 2012, 11:02:17 AM »
Thats probably not possible with the current engine I would guess. It would be a lot of work if It was possible and even then it wouldnt look so good. Nice idea though.

12
Modding / Re: Enemy ships always retreating
« on: March 01, 2012, 11:01:09 AM »
but they are over powered they have more armour more flux and more weapons it just doesnt make sense why the flee. It would be nice if I could put a bit a code that disabled fleeing the battlefield.

13
Modding / Re: Enemy ships always retreating
« on: March 01, 2012, 03:35:27 AM »
Reduce the hullsize as opposed to increasing it?

14
Modding / Enemy ships always retreating
« on: February 29, 2012, 03:35:07 PM »
Hi all.

Ive got a few ships added for my Star Trek mod now, but every mission the enemy instantly retreated even though their ships are superiour in power and numbers to the ones you start with. Is this a bug? Or is there anything I can do to stop the enemy retreating?

Thanks

15
Modding / Re: Star Trek Mod (idea - WIP)
« on: February 29, 2012, 02:20:04 PM »
In honesty i'm not too bothered about the exactly scale, aslong as the user gets an idea of the scale of the ships its generally okay in my eyes :)

Pages: [1] 2