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Messages - tiago_gomestrf

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Sundog could you make a standlone mod of the redacted in the hyperspace?I just want that feature.

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Mods / Re: [0.95a] Terraforming and Station Construction (v7.0.0)
« on: April 29, 2021, 03:19:47 AM »
Guys i think boggled will rework the terraform system but for now if you prefer the old terraforming, like me, you can download the old terraforming (for 0.91) and you just need to change game version of the mod, i advise turning off the astral gates and the space elavator thing because in the 0.95 they become "uselless". I playing a new game with the old version of this mod and until now no problems.

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Mods / Re: [0.95a] Terraforming and Station Construction (v7.0.0)
« on: April 26, 2021, 02:51:55 PM »
Thank you boggled for considering implementing the old system again. In the old terraforming the part wich i liked the most was specific options of terraforming because was more "lore friendly" per example if i wanted to "enrich" the planet with minerals/ores i needed to organize a planet cracking, which makes more sence then the new system and way more balanced because its adds +1 for each cracking.
Suggestions for terraforming without using the point system:
-if the player wants to organize a planet cracking, stabilize tectonic activity or set up gravitational manipulation field he needs to build some sort of struture, some text for it could be the .....(struture name) is located underground near of the planet core.For balancing purporses the struture would need a alpha core to function.
-The genelab can be used to clean pollution(already implemented) and if the player has boggled_euteck it could be used to create organics or volatiles, the player needs to use 1 boggled_euteck for +1 organics/volatiles (will need multiple E.U.T.E.C.K. to max these resources). The genelab could also be used to improve farming but for the "late levels"(rich farmland and better) could use a condition system, it needs to have a mild climate(atmosphere processor could be used to create this condition) and cant have poor light(makes use of stellar reflector array).
-For the meteor deflection if possible you could use the planetary shield to counter this condition,if desconstructed the condition "comes back".
-The atmosphere processor could also be used to create an atmosphere.

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Mods / Re: [0.95a] Terraforming and Station Construction (v7.0.0)
« on: April 26, 2021, 08:52:01 AM »
Yeah, i understand that we can´t please everyone and implementing things takes time but would it be possible to implement a option in the config files to use the old terraform system, i tried the old version in the 0.95.RC15 and its seems to work fine so i think you just need to do some small tweaks to implement again in this version, if you could do this i would be very thankfull :) .

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Mods / Re: [0.95a] Terraforming and Station Construction (v7.0.0)
« on: April 26, 2021, 07:49:20 AM »
For those who share the same opinion it seems the old version 0.9.1a works on 0.95, i tested it and had no problems, to enable the mod you need to go to terraforming files and open the mod info and change mod version 0.9.1a to 0.95.RC15.I advise to go to mod configs files and disable the astral gate content and skyhook anchor as they become unnecessary in the newest version of the game.

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Mods / Re: [0.95a] Terraforming and Station Construction (v7.0.0)
« on: April 26, 2021, 07:06:53 AM »
Boggled i was testing the new terraforming system and i think found an unintentional feature, if you use the boggled_euteck item and use to maximize all resources it also spawns vast ruins, which doesnt make a lot of sense. The new terraforming system in my opinion is too broken, because you just need to have the item and wait 400 days to have a planet with max resources. Would it be possible to have a option in the config files to use the old terraforming system, i liked that one and it was more balanced.Even then, thank you for updating this mod.

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Mods / Re: [0.95a] Terraforming and Station Construction (v7.0.0)
« on: April 26, 2021, 06:05:44 AM »
Thank you boggled for the quick update

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Mods / Re: [0.95a] Terraforming and Station Construction (v6.0.0)
« on: April 25, 2021, 07:02:37 AM »
Thank you boggled, makes me happy knowing that you will soon release type transformation system.
I understand that you have a life and full job time, i wasn´t trying to rush you i just wanted to "calm my heart".
Good luck with the coding and thank you again for supporting the mod till this day  ;D .

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Mods / Re: [0.95a] Terraforming and Station Construction (v6.0.0)
« on: April 24, 2021, 02:20:57 PM »
Boggled is it possible to give us approximate update date for the planet type transformations. I really love using this mod, but without the planet type transformations the mod feels "stripped".
Thank you.

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Mods / Re: [0.95a] Terraforming and Station Construction (v6.0.0)
« on: April 24, 2021, 02:10:35 PM »
Although i understand why you dont want to to make the lamp item useless, i still think the domes should counter extreme temperatures, this could be another option to the player to counter temperature, using lamp you have to supply volatiles and if you choose the domes you have to sacrifice ground defence so i think its balanced.

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Mods / Re: [0.95a] Terraforming and Station Construction (v6.0.0)
« on: April 24, 2021, 11:58:32 AM »
shouldn´t the closed domes counter extreme cold?If the dome says "Hermetically sealed domes dozens of kilometers across can enclose the bulk of a colony's population in a relatively Earth-like environment" then it means temperature is included.

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Modding / Re: Request for simple mod
« on: April 11, 2020, 09:05:22 AM »
well that sucks i hope the next update come soon

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Modding / Request for simple mod
« on: April 11, 2020, 08:25:20 AM »
I am doing this request because i dont understand coding.I need a kind sir to create a mod to increase the max number of industry/structure in a colony(the max is 12).Sorry for any error, my main language isnt english.

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Mods / Re: [0.9.1a] Player Station Construction (v4.0.0)
« on: April 01, 2020, 11:07:00 AM »
I really like this mod 20/20 and i like to play starsector with random core worlds(nexerelin), and when playing with random core worlds enabled we need to disable the quests in mod settings but i cant find the disable option for the seed lobsters if you could fix that i would be much appreciated.

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