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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - SneakyDevil

Pages: [1] 2
1
Mods / Re: [0.96a] Ashes of The Domain
« on: January 15, 2024, 04:38:46 AM »
Howdy, loving the mod.

Unfortunately, I have seem to have encountered an odd bug, my colony can't grow past 8. I have extra charges enabled, my colony grows to 9 and then a day passes and it says it regressed to 8. I'm on a corpo gov but I have 466 growth without the negative modifier so others no reason for it to regress... It's a major issue because it ate 6 cryosleeper charges doing this.

2
Is there way to add other mod-added industries to the Central Bureau?

3
Mods / Re: [0.95.1a] Forge Production v1.1.2
« on: May 04, 2023, 08:47:32 PM »
Oh my, flying factories would be awesome. But this is def going into my game for a Migrant Fleet-style challenge.

4
Honestly, I have... quite a number of faction mods. The Xhan upon second look, have lost everything but the capital. After a few hours of playing in the strike mission and invasion logs, the most common are Persean, Diktat, and tri-tach. Legio never even raided them (and got crushed by me). Hegemony and Ludd have been too busy fighting an eternal crusade against my AI using ass. Guest appearances in raids from the Lanestate, ORA, Junk Yard, Imperium, and Shadowyards (that usually fail).

I don't know anything about starsector modding, how factions work, or how you've coded the faction. But with things like Luna Lib out there, would it be possible to enable the user to adjust settings on the Hiver to give them a little extra boost in a more crowded sector? (Or turn them into the Tyranids)

The idea of a hostile faction gradually encroaching, multiplying to more and more planets, and battering down all the factions is something that def changes up the endgame. But if its a "Lot of work to rework that, you are just using too many factions" situation, that's fine too. Thanks for your work on the mod regardless  :)

5
Quote
If you try to keep them as a consistent enemy too long, well let's just say if left alone they will run rampant over the sector.

Are you sure about this? Several years have passed and the hiver has conquered two planets (and promptly lost both) and expanded to one additional planet. I'm not sure what's going on but right now they are getting dribbled on by unmodded persean league and diktat.

6
Hrm. Alright. I will keep looking. Thank you for your hard work.

7
Love the mod but ever since you adjusted the drop rate of the AI subcores exotic, Alpha and beta cores have stopped dropping from Remnant fleets entirely.

8
Never heard of it, I'll give it a go.

I feel like magic lib might be a red herring aswell, but from how its the 1st of the month, but on random years, with seemingly no outside factors says to me that its something that generates during the monthly refresh, and I can't think of much that is.

9
Interesting. We are exp the same issue but not getting similar logs. Hrmm...

The mods we overlap on are:
Autosave
Beyond the Sector
Graphic Lib
Industrial Evolution
Lazy Lib
Magic Lib
Nexerelin
Starship Legends
Tahlan Shipworks
Terraforming and Station Construction.

Do you know if you had any planets currently terraforming?

10
Bug Reports & Support (modded) / Re: CTD possibly caused by MagicLib
« on: January 28, 2022, 07:52:13 AM »
Reporting back in, tried a new save with some of the "older" mods like Slyph and ED that haven't been officially updated removed. Same issue, same log output.(or should I say, lack of error log output)

11
Howdy! I'm having the same problem too. If you have notepad++ open up the log file for me and see if this
Quote
180384 [Thread-3] ERROR data.scripts.util.MagicSettings  - MagicLib - Failed to load HighValueBountyData! -
org.json.JSONException: JSONObject["flagshipVariantId"] not found.
shows up. and if after that error it goes straight into
Quote
######################

 VALIDATING BOUNTIES

 ######################

12
Bug Reports & Support (modded) / Re: CTD possibly caused by MagicLib
« on: January 21, 2022, 09:21:25 AM »
Well uh. I checked out the paste bin link.... https://pastebin.com/8taqm65R is what I have....

This is what I have at the end of the log

is the last bit in the log that is recorded, had to post to pastebin because for some reason the forum is blocking me form posting log data

13
Bug Reports & Support (modded) / Re: CTD possibly caused by MagicLib
« on: January 21, 2022, 05:01:14 AM »
Yeah its really frustrating to try and diagnose the crash since the game isn't generating a crash in the log. Also, that's the entire log for the bounties unless there is a keyword I can search for... after that last line it says loading complete and moves onto nerelexin loading.

14
Bug Reports & Support (modded) / Re: CTD possibly caused by MagicLib
« on: January 20, 2022, 03:38:36 PM »
Tried loadint he save in dev mode, game went as normal until it hit the first of the month where java then froze and crashed. Still no crash error message but here's the bounties

 ######################

 VALIDATING BOUNTIES

 ######################
640132 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - nuke_intervene_corporate_struggle : VALID
640134 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_butterfly : VALID
640134 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - Unable to find faction 'communist_clouds' from bounty drg_bounty_jimbo. Bounty is INVALID!
640135 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - Corrected faction id 'Hegemony' to 'hegemony' in bounty nuke_directors_cut_vic.
640135 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - Corrected trigger_playerRelationship_atLeast 'Hegemony' to 'hegemony' in bounty nuke_directors_cut_vic.
640135 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - Corrected trigger_playerRelationship_atLeast 'VIC' to 'vic' in bounty nuke_directors_cut_vic.
640136 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - nuke_directors_cut_vic : VALID
640136 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_557 : VALID
640137 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - drg_bounty_ricardo : VALID
640137 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_redHand : VALID
640137 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - tart_upstart : VALID
640137 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_gunships : VALID
640137 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_cassowary : VALID
640137 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - wisp_corpEsp_V-b : VALID
640138 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - wisp_corpEsp_V-a : VALID
640138 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_blitzkrieg : VALID
640138 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_hedone : VALID
640138 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_endymion : VALID
640138 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_gawon : VALID
640138 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - alexatheos_serrots_wild_ride : VALID
640138 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_tumbleweed : VALID
640141 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/modFiles/magicBounty_variants/SKR_medusa_striker.variant]
640142 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_augur : VALID
640142 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - Corrected faction id 'ml_bounty' to 'ML_bounty' in bounty fed_omegaship_bounty.
640142 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - Unable to find trigger_playerRelationship_atLeast 'factionLikedId' from bounty fed_omegaship_bounty. Bounty is INVALID!
640142 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_whitedwarf : VALID
640142 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_cataclysm : VALID
640142 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_nova : VALID
640142 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_safeguard : VALID
640142 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - jrg_gens_baby : VALID
640143 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - tart_searchlight : VALID
640143 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - wisp_find_fubar : VALID
640143 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - nuke_suppress_eventide_house : VALID
640143 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - tart_competition : VALID
640143 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_siegfried : VALID
640143 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_bullhorn : VALID
640143 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - tart_diversion : VALID
640143 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - tart_organs : VALID
640143 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - klaw_rogue_tt_fleet : VALID
640143 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_obelisk : VALID
640143 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - avan_devilish_astronauts : VALID
640143 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - nuke_kill_a_poet : VALID
640144 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - wisp_corpEsp_IV : VALID
640144 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_marksman : VALID
640144 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/modFiles/magicBounty_variants/swag_hyperion_Hotwired.variant]
640145 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - swag_redline : VALID
640145 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - alexatheos_derelict_researcher : VALID
640145 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_poisonIvy : VALID
640145 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - tart_head : VALID
640146 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_balisong : VALID
640146 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_demeter : VALID
640146 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - alexatheos_cruor_penal : VALID
640146 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_quicksilver : VALID
640147 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - tart_attention : VALID
640147 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_clipper : VALID
640147 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - wisp_corpEsp_I : VALID
640147 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - alexatheos_culann_scavs : VALID
640147 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_trailblazer : VALID
640147 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - tart_cleanup : VALID
640148 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - tart_rogue : VALID
640148 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_aethernium : VALID
640148 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - nuke_break_Nova_Maxios : VALID
640148 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_dawn : VALID
640148 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - wisp_corpEsp_III : VALID
640148 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_retiarius : VALID
640148 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - tart_takeover : VALID
640148 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - SKR_rampage : VALID
640148 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - wisp_corpEsp_II : VALID
640148 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - nuke_help_priest_flock : VALID
640149 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - Successfully validated 61 bounties!
640149 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  -

15
Bug Reports & Support (modded) / Re: CTD possibly caused by MagicLib
« on: January 20, 2022, 11:17:47 AM »
All 4 mods are on their latest version.

Edit: and yes, they are freshly installed and on a new save

Pages: [1] 2