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Mods / Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« on: December 20, 2020, 06:44:36 PM »
Hmmm ive been thinking and i think a tourism style structure wich is dependant on the hazard rating, accesibility and/or ruins could work quite well, you could also make it have 3 leves with increasing amounts of industry slots required as specialisation increases, high relations could boost its efficiency, while a lot of production and military power would do the oposite while it would simultaneosly decrease this. Would be quite cool and highly fitting with the theme.