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Mods / Re: [0.95.1a] Realistic Combat 1.22.5
« on: December 07, 2022, 09:03:19 AM »I have noticed that remnant and domain drones will actively retreat now. Which is really cool until it hard locks you out of salvaging any domain probe/ship/mothership because you have to kill all of the drones to salvage, and they will continually retreat from the combat space before you can get over to them.
This forces you to repeatedly re-engage the automated defenses and hope that you have enough ships with enough CR to force an engine crit malfunction on the drones so you can finally cross the distance quickly enough to finish off the wounded drone before it retreats. (it normally just spins around and immediately exits)
I am not sure if their AI commanders are set to not reckless or if there is a mod conflict. I don't have any other mods that effect combat AI, so I am pretty sure its realistic combat. I have been using the command console mod to kill the spare drone or two, but without that the cost in CR to clear a single drone is incredibly prohibitive.
Scratch that, I am noticing that all pirates will attempt retreat when sufficiently wounded, including ones with officers (I presume that most are reckless)
Seconding this.
Thirding on this too>
They also seem to teleport straight out of combat, even if they are in the middle of the map.