Thanks for the replies folks. Don't worry, I'm quite familiar with development cycles (I've done a little myself). The post was meant as a "these are first impressions" as usually people using a product have gotton used to it.
4 when your IN combat and not on the map there are a play and pause icon on the left side or at least i think there are these light up accordingly.
I've not seen this myself. There are play/pause icons on the map view, but not on the combat view.
Some interesting thoughts there. I've put my thoughts on autofire and autopilot in the bugs thread. The other things are useful to know but I think there are two take-home messages here:
1) The tutorials could use some work. (might be on the todo list)
2) Due to the game design, I'm guessing there's going to be a spectrum of game player types:
Fleet: Control the fleet from the map, don't participate in actual combat. Aka, the strategist
Ship: Control the flagship, ignore the fleet, go around blowing stuff up. I.e. a Tactician
Every player is likely to be on the spectrum between those two somewhere. Myself, I'm very towards the Fleet end. I'd suggest the game shouldn't punish any valid play styles that it allows. If a play style isn't valid then it should be discouraged somehow with a gameplay mechanic and not just by "failing" the mission.