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Mods / Re: [0.95.1a] Special Hullmod Upgrades v1.1
« on: October 22, 2022, 03:48:53 PM »
I'm getting some wildly inconsistent item returns on removing a hull mod.
Most of the time, removing a hull mod never returns the items. So, I played around a little and tried putting on and removing numerous hull mods.
Once in several tries, it gave me every single item back, and now I'm stuck with no items after testing since they've all been consumed.
I saw the prior message about stripping a loadout causing issues, but my tests never used the strip button. I only removed the hull mod directly.
The items were applied to my main capital ship, and I have also tried them on smaller ships.
I've waited an in-game day, hoping the logic was tied to the date, but nothing came back.
I tried Hypertap Shunts, Orbital Fusion Lamps, and Plasma Dynamos, but I imagine they'll affect every item.
Edit: As I continued playing, I noticed that I added Flux Hypershunt, but still had the Hypertap Shunt in my inventory, which is even more confusing.
Most of the time, removing a hull mod never returns the items. So, I played around a little and tried putting on and removing numerous hull mods.
Once in several tries, it gave me every single item back, and now I'm stuck with no items after testing since they've all been consumed.
I saw the prior message about stripping a loadout causing issues, but my tests never used the strip button. I only removed the hull mod directly.
The items were applied to my main capital ship, and I have also tried them on smaller ships.
I've waited an in-game day, hoping the logic was tied to the date, but nothing came back.
I tried Hypertap Shunts, Orbital Fusion Lamps, and Plasma Dynamos, but I imagine they'll affect every item.
Edit: As I continued playing, I noticed that I added Flux Hypershunt, but still had the Hypertap Shunt in my inventory, which is even more confusing.