Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  


Starsector 0.96a is out! (05/05/23)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - A.z.s

Pages: [1]
Mods / Re: [0.9.1a] LowTech Armada
« on: December 18, 2020, 10:52:03 AM »
You are back! I'm glad to share my personal views.
1. With similar weapon equipment and both 22 DP, the Mason has much better flux dissipation, shield, armor and assault ability than Epattcud2. I think the Mason deserves a slightly higher DP.
2. The flux dissipation of the Defender is only 200, almost frigate level. Compared with the Scourer, both 20 DP, same shipsystem and similar weapon equipment, the Defender may need to be strengthened.
3. The Epattcud8——the Heron with a firepower of the Dominator, is almost a downsized version of the Legion-class. In simulated battle it can easily defeat the Aurora if equipped with bombers. I'm not sure if this ship is balanced enough.
4. And then! The EpattcudX! Love it! Please don't forget to do something with its turn rate!

Is 0.3.2d still WIP? It seems that Locomotive and Onslaught_P now have different shipsystems, but Onslaught_P lost the description and Locomotive cannot start the shipsystem.

Mods / Re: [0.9.1a] LowTech Armada
« on: September 05, 2020, 08:19:22 AM »
Hi Yui, some short feedback:

EpattcudVI performed quite well in the battle with its 1000 flux dissipation, 1750 armor, 3 forward large ballistic weapons and 2 hangars, for only 35 DP. That seems not very 'Scrapship' ;).

The turn rate and turn acceleration of EpattcudX is 1;0.5. That's...horrible. With player's skill and all possible hullmods, I still spend most of my time on turning the ship, to try to aim the enemy for TPC and Burndrive. I really love this ship but I can hardly say that it was a pleasant combat experience. (Compared with SWP Cathedral 3;3, HMI Locomotive 3;3, Scalartech Gown 5;5). Or on the other hand, maybe just extend its PPT, since it has 100 DP.

Thanks and keep your good work!

Mods / Re: [0.9.1a] Nexerelin v0.9.6g "Earth and Sky" (fixes 2020-08-09)
« on: August 26, 2020, 02:52:01 AM »
Hi Histidine, some small problems here:
1. In the random sector mode, the market value of volatiles and metals/rare metals is usually much higher than other products and that makes the construction of industry outside of refining or mining become meaningless.
(For example, Random sector with 110 markets: food 350k, organics 120k, ore+rareore 400k, goods+luxurygoods 350k, heavyweapons+heavymachines+shiphulls 350k, volatiles 1400k, metals+rare metals 1300k).

2. It seems that Templar keeps releasing factionbounties and players can quickly improve the relationship with them.

Mods / Re: [0.9.1a] LowTech Armada
« on: August 03, 2020, 04:33:22 PM »
Sorry to trouble you again :'(, is the download link the latest patch? It seems that the modules of EpattcudX can still have TSC Converted hangar/Makeshift Shield(and then omni shield generator) installed.

Mods / Re: [0.9.1a] LowTech Armada
« on: July 18, 2020, 12:43:57 AM »
yes TSC is a vanilla balanced mod I think, except its converted hangar, which adds three decks to battleships, two to cruisers and one to destroyers, a large number of low OP fighters can be equipped. Vanilla converted hangar won't have any problem.

Mods / Re: [0.9.1a] LowTech Armada
« on: July 16, 2020, 08:58:20 AM »
By the way, what do you think of the converted hangar on the hull module? Especially TSC's hullmod, which allows EpattcudX to have a total of 11 hangars.

Mods / Re: [0.9.1a] LowTech Armada
« on: July 15, 2020, 05:18:39 AM »
Maybe because the ship not intended to use those Hullmods? Maybe Yui try to avoid cheese mechanic like you know, Cathedral-class can benefit so much from Makeshift Shield in each module because zero-flux bonus and all that.

Thanks for the reply! I think that is actually acceptable, since the not-so-clever-AI always keeps the double shield and its hard Flux :D

I'm going to be rotating both sprites 90 degrees and redoing the whole thing for the next subpatch, but its a lot for me to do. The end result will likely see them having either a sideways or backwards shield arc.

Thanks a lot! and please don't forget to adjust the size of the main shield, currently it cannot cover the sub shield. Looking forward to the update!

Mods / Re: [0.9.1a] LowTech Armada
« on: July 14, 2020, 05:26:51 AM »
Really like the Epattcud X! But is there any way to make it not too strange, when I put the front shield generator on those hull modules? For example, let the left and right EngineModule shields face outward and disable the omni shield generator, just like the Cathedral from SWP.
Thanks and keep your good work!

Mods / Re: [0.9.1a] Xhan Empire, version 1.2
« on: February 16, 2020, 11:21:39 PM »
Thanks! Very beautiful mod. Any idea to create a simple mission to test all ships?

Pages: [1]