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Starsector 0.98a is out! (03/27/25)

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Messages - Coconutsales

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You can edit the file, but you'd then have to recompile the mod code, which I don't recommend because it's kind of a pain.
Though I can put the values in the config... there. Put this file in Nexerelin/jars, and add this line to Nexerelin/data/config/settings.json (will crash without it):
Code: json
	"nex_bonusAdminLevels":[0, 10, 25, 50, 80, 120, 200, 300],
(you can change the values or insert new ones as you please)

Fantastic! Thank you, now I can aspire to be the space capitalist I always wanted to be haha

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I think my faction growth is bugged. I have 13 colonies with a total combined size of 66 (2x7 1x6 6x5 4x4) yet I still only have +3 administrators (for 7 total)

How can I get more administrators? I've pumped millions into colony growth, conquer-mongered the heck out of Sindrian Diktat and pirates, yet I can NOT get more admins! This has got to be bugged, I ain't seen another admin slot in CYCLES.
Not a bug :) New admin slots come at total size: 10, 25, 50, 80, 120, 200, 300


Ah, I see. Yeah, I guess I passed 80 growth because after a bunch of conquering I managed to get a new slot. Where is the configuration file for this range? I'd like to customize it a bit, because it doesn't really suit continued growth without using Alpha Cores, which I have been trying to limit in my save.

-- Edit: I managed to find a section of code in Nexerelin\jars\src.zip\sources\ExerelinCore\exerelin\campaign\ColonyManager.java that might affect what I wish to change. Would there be any negative effects to changing line 91 in this file to have more bonus levels on a smoother curve?


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I think my faction growth is bugged. I have 13 colonies with a total combined size of 66 (2x7 1x6 6x5 4x4) yet I still only have +3 administrators (for 7 total)

How can I get more administrators? I've pumped millions into colony growth, conquer-mongered the heck out of Sindrian Diktat and pirates, yet I can NOT get more admins! This has got to be bugged, I ain't seen another admin slot in CYCLES.

My current modlist, incase there was an unknown incompatibility with any of them (also for version numbers)
Spoiler
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And my list of current colonies. Currently suffering a meager -2 stability debuff on my colonies because of my conquer-mongering, trying desperately to get more admins.
Spoiler
[close]

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Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v3.0.4)
« on: February 13, 2020, 06:24:21 PM »
3 suggestions to note in this post (Barren blank-slate terraforming, expanded permanent structures, and detrimental terraforming options)

1) Barren Terraforming from a blank slate
Hauling gas from toxic / gas giants to barren worlds alongside a drone station to pull mass to the planets (if small, for the atmosphere to take hold)

Toxic planets are slower and cheaper than importing atmosphere from gas giants, but the gas giant method is more expensive and quicker. Perhaps hauling from toxic planets requires at least a corrupted nanoforge? (Pristine makes the process a little faster, just like in terraforming a toxic planet)

2) Unknown Skies adds a few interesting oddities (artificial floating continents on gas giants to improve accessibility and hazard rating, space elevators with improve accessibility and growth, and crashed terraforming drones on desert / arid / dusty / thin atmos planets which give some basic farmland, and improves growth and improves hazard rating [ALL OF WHICH have diminishing enhancements as population grows]) which gave me the inspiration for this one.

Basically the ability to build upgrade-able* structures that help improve certain conditions that terraforming alone can't exactly improve. Another idea (different from the Unknown Skies recommendations) include greenhouses > biodome for smallscale farming buffs

3) Detrimental terraforming, to destroy markets or ruin habitability of your enemies planets. Perhaps magnetic plasma-slinging from the system's stars (like the water mass-drivers for positive terraforming) to turn planets molten, planet-cracking drones to cause tectonic stress, or dirty bombs to cause radiation.


* tiered like orbital stations, perhaps even quality levels ie Low Tech > High Tech if you want, for fancier additions

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