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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Jet Black

Pages: [1] 2 3 ... 9
1
General Discussion / Re: No map size increasing mod anymore?
« on: August 21, 2023, 06:02:35 AM »
I will check it out. Thanks for the help.

2
General Discussion / No map size increasing mod anymore?
« on: August 20, 2023, 03:02:05 PM »
No new mod/mod update to increase the sector size since the update. Did they add it to the base game or am I the only one that needs a larger map?

3
Mods / Re: [0.95.1a] Iron Shell 1.181
« on: August 30, 2022, 09:09:04 AM »
I wish you could get them all to join you as officers. In one interaction, one of the npc's shows a bunch of skills and suggests joining, then doesn't. It would be a neat reward for getting them all to 100 rep.

4
Mods / Re: [0.9.1a] Blackrock Drive Yards
« on: August 30, 2022, 09:05:54 AM »
I can't believe I have never tried this mod out. Does it add any quests or storyline to the game?

5
Mods / Re: [0.95.1a] Iron Shell 1.181
« on: August 30, 2022, 03:23:48 AM »
Idk, I was never able to. I reached 100 with everyone but the dude and the one who offers missions to take over planets. I hope I didn't miss out on anything.

6
Mods / Re: [0.95.1a] ScalarTech Solutions 0.8.5
« on: August 27, 2022, 04:48:35 AM »
The Gown capital ship is absolutely amazing; I think it was the first modular ship I had ever seen. It has since become my favourite ship of all time. Strinn didn't even mention the it in his review, and yet it is hands down the best part of the mod lol.

7
Mods / Re: [0.95.1a] Iron Shell 1.181
« on: August 26, 2022, 08:58:17 AM »
Ah thank you!

8
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.5
« on: August 26, 2022, 03:52:09 AM »
I have only managed to find one of the paladin ones. How are you finding them?

9
Unfortunately, yes, I think. This is sad because this mod is probably one of the most creative ones I've seen so far.

10
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.5
« on: August 23, 2022, 04:17:52 AM »
Thank you.

11
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.5
« on: August 21, 2022, 04:08:01 PM »
So, if someone wanted to use a Hel Scaith, how would they get rid of the daemon core hull mod on them? I thought capturing one and reverse engineering it (another mod) would work, but that's not possible. Is there a way to get these "Legio command codes" to get rid of the debuff on that hull mod?

12
Mods / Re: [0.95.1a] Iron Shell 1.181
« on: August 21, 2022, 05:21:46 AM »
Amazing mod, probably my new favourite.  Keep up the good work!

On a side note, are the unlockable spoilers posted for this anywhere? I want to make sure I 100% complete all of the content from this mod and don't want to miss a thing.

13
Mods / Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« on: August 20, 2022, 03:04:34 PM »
Is the remnant abomination a pilotable ship or just a boss fight?

14
Hah, should trade translation rights of this for the translation rights of some of Originem's mods lol.

15
Mods / Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« on: August 18, 2022, 09:16:46 AM »
Getting a crash when I try to use a Siegfried forge template. Crashes every time. Wondering what I screwed up or if it's a mod conflict or something? I tried looking through my log file and couldn't make any sense of it. I figure it might have something to do with there being no Siegfried entry in my hull codex..?

Thank you in advance for any advice you can give. For now, I will just not use the forge template (even though that ship looks amazing).

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