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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - mkire

Pages: [1] 2 3 ... 7
1
Modding / Re: [0.96a] Symbiotic Void Creatures 0.4.1-alpha
« on: November 17, 2023, 06:13:49 AM »
how is your starwhale rescue spawner coded? i've not seen a single one of those encounters since i updated after my comment about liking the whales, but have seen the voidlings

2
Modding / Re: UPDATE [0.96a] Symbiotic Void Creatures 0.2.0-alpha
« on: October 03, 2023, 05:15:20 PM »
i love that i can befriend the space whales and get cheap cargo ships from it

3
Modding / Re: [0.96a] Epitaph Frost
« on: October 03, 2023, 05:11:19 PM »
i reverted to a previous version and it worked again, but the latest update got me that

4
Modding / Re: [0.96a] Epitaph Frost
« on: October 01, 2023, 05:47:10 PM »
tried to start a new game, got a null pointer crash

java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.HullVariantSpec.getModuleSlots(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getModuleSlotsFor(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at org.hatter.epitaphFrost.campaign.procgen.customThemes.VerglasThemeGenerator.gen erateBase(VerglasThemeGenerator.kt:344)
   at org.hatter.epitaphFrost.campaign.procgen.customThemes.VerglasThemeGenerator.gen erateMirrorCopy(VerglasThemeGenerator.kt:272)
   at org.hatter.epitaphFrost.campaign.procgen.customThemes.VerglasThemeGenerator.pop ulateMain(VerglasThemeGenerator.kt:116)
   at org.hatter.epitaphFrost.campaign.procgen.customThemes.VerglasThemeGenerator.gen erateForSector(VerglasThemeGenerator.kt:96)
   at org.hatter.epitaphFrost.campaign.procgen.EFSectorThemeGenerator.generate(EFSectorThemeGenerator.java:69)
   at org.hatter.epitaphFrost.campaign.procgen.EFSectorProcGen.generate(EFSectorProcGen.java:328)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.public.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

5
can i add wingcom to a carrier?

6
Mods / Re: [0.96a] LOST_SECTOR - Exploration and quest content
« on: August 16, 2023, 06:41:42 PM »
there's some sort of lightning bolt PD weapon that drops from the enigma with two charges and a reload time of twelve seconds, is it really worth fitting when a burst pd laser costs less to fit, and actually has some sort of sustained usage?

7
Mods / Re: [0.96a] Automated Commands
« on: August 15, 2023, 08:49:25 PM »
i'd like a way to either mass add retreat orders to my fleet, or to set default behaviors with the mod, so that my preferred retreat at blank was automatically issued to ship. thank you in advance, and thank you for writing the mod

8
Modding / Re: [0.96a] Pirate Ransom - Bribe Pirates to avoid combat
« on: August 04, 2023, 07:56:20 PM »
i've been wanting this for years, thank you!

9
Mods / Re: [0.95.1a] Domain Drones+
« on: March 24, 2023, 08:49:38 PM »
for the campaigner and the drone dram, would it be possible to do some sort of trickery to make the derelict AI deploy them alongside the rest of the ships, or make them run away like regular supply ships?

i'll blow up all the combat ships, then have to spend a couple minutes hunting down the newly deployed supply train.

10
just like you have a toggle that just lets people stabilize the field, would you add one that prevents it from doing so even if you visit a market? i'm loving being very nomadic and turning scavenged/produced fuel into data, but eventually i have to make a pit stop for something, generally crew, and there goes my cool fuel guzzling money machine.

lore-wise it could be someone who wants to keep studying it, and takes care to not have it stabilize by using shuttles instead of getting close enough for it to do so.

on a different note, if i'm flying PAGSM ships will they count as militarized or as warships, given the whole 'every warship is a tanker'?

11
Mods / Re: [0.95.1a] Special Hullmod Upgrades v1.3 - Another Update!
« on: March 20, 2023, 07:26:20 PM »
i have a minor request; would you make the yunru+ interaction independent of what core is installed?

like say i want to have an alpha SHU, paired with the yunru+ beta core to get that PD boost, or with a delta for a damage boost

12
Mods / Re: [0.95.1a] Everybody Loves KoC
« on: March 20, 2023, 07:09:25 PM »
if i wanted to, could i use the custom start in nex?

13
Mods / Re: [0.95.1a] Luddic Enhancement Mod 1.2.5l
« on: February 14, 2023, 08:29:46 PM »
what do i need to edit so the IED ships don't have a shield piercing explosion?

14
Mods / Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« on: February 09, 2023, 07:05:06 PM »
Some of the bounties need serious re-balancing. A couple of them are unreasonable and just not worth the effort.
are you talking about how the bounty will brag about how such and such has a neat cruiser, and fails to mention the two onslaughts and four mora carriers?

another one i can remember being told about how some guy's flagship was a souped up destroyer, and his fleet usually has a conquest in it

15
Mods / Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« on: January 19, 2023, 07:22:51 PM »
came to report a crash, see other people have reported it.
Spoiler
3251048 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.SUCatalyticCoreUpgrades.addPostDescriptionSection(SUCatalyticCoreUpgrades.java:195)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
   at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]
here's a log for the issue if it is helpful

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