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Messages - Antelope Syrup

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1
General Discussion / Re: What is your Flagship named?
« on: April 22, 2024, 11:57:04 AM »
The Jodyssey

2
General Discussion / Re: How large was Opis?
« on: April 22, 2024, 11:35:22 AM »
If I had to guess, I'd put Opis' population at the lower end of size 8. This mainly comes from the fact that it's destruction cause such an enormous refugee crisis. We don't know what the survivorship rates are for planet killer attacks, but I wouldn't imagine them to be very high. But that portion of the population which escaped Opis' destruction was enough to strain both volturn and sindria to their limit in terms of the population they could support.

3
Suggestions / Re: Alternative story dialogues
« on: April 22, 2024, 09:20:23 AM »
I ended up doing the whole Galatia academy questline after resolving the PL colony crisis by joining the league with 2 "strong arguments" for Reynard. Doing the parts of the quest involving the League felt sort of jarring and weird, because PL officials were treating my character like some no-name spacer, despite my Commission, max rep with the PL, and being the leader of several colonies within the league! On top of that all, I had a strong relationship with the literal prime demarchon. My point is that in these scripted interactions throughout the game, the players reputation and the in-universe clout there name should hold isn't represented very well, and not just for the league.

ps; as a side-note, it would be cool to have some sort of internal political system within the league which the player could participate in after joining.

4
General Discussion / Re: High tech feels like a wet noodle.
« on: April 21, 2024, 12:06:04 PM »
My current fleet is all High tech, and it works really well. I run an Odyssey, 2 Furies, 2 Shrikes, and 4 Omens. Eats through low tech and midline fleets even with significant jumber advantages. That being said, I haven't faced a high tech fleet in a long time so maybe the AI actually isn't very good with them, which is weird because it seems to be doing fine on my side with my fleet.

5
General Discussion / Re: Lion's Guard Sunder Availability
« on: April 16, 2024, 11:24:02 AM »
Lion's guard ships are definitely not available enough, especially for players looking to role-play as some sort of Diktat loyalist. Raiding the Lions guard headquarters should have a good chance to yield blueprints for ships/weapons used by the guard. For someone who doesn't want to come into conflict with the SD, I think some sort of option should be available to "upgrade" a regular Sindrian Diktat commission to a Lion's Guard commission; which would allow the player to access a Lion's Guard military market. Of course, this would require good relations with a High/Very High importance contact. Additionally, surplus nanoforge production opportunities could also be given by High importance contacts given a strong enough relationship with the contact and the Diktat.

6
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 31, 2022, 09:18:48 AM »
The whole point of the update is to "Uniquify the factions" but the only unique thing the update introduces for the diktat is a set of D-skins, and two weapons you have to ruin your relations with said faction to acquire. People are complaining so much because all of the additions regarding the diktat only serve to negatively characterize a sub faction of the diktat as incompetent yes-men. Ultimately the LG ships being D-mod skins isn't even that big of a deal, but it's still a boring decision that seems like wasted effort. 

7
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 26, 2022, 09:29:57 AM »
The tariff rates could be a very good way of characterizing factions. My thoughts in list form:

Hegemony ~30%

Tri tachyon ~20-15%

Luddic church ~20%

Persean league ~10-30% depending on planet to represent the diversity in local polities

Sindrian diktat 25% (I would imagine them to be the hegemony but more business friendly)

Pirates 20-30% Some pirate polities are likely less extortionate than others

independents 10-30% (like the league)

Perhaps a well connected player with friends in high places could avoid taxes all together.


8
General Discussion / Re: Orbital Fusion Lamp - question
« on: May 23, 2022, 01:12:22 PM »
This is genius. Im taking this idea.

9
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 18, 2022, 02:08:15 PM »
Hegoid spotted
/s

Real world oligarchies are enormously corrupt, and have to deal with a different type of tomfoolery. The hegemony should've probably split into a dozen diktats by now if power is "shared between military officials" as you say.

10
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 18, 2022, 10:37:19 AM »

I knew that he was a despotic jerk with blood on his hands, but it never made much of an impression since so was everyone else.

 The blogpost wasn't really framing Andrada as more of a bastard then anyone else, but as a tinpot, bog standard, incompetent, and bafoonish character. Because Andrada is unchallenged in any decisions making process, he is allowed to make foolish decisions constantly, but somehow clings onto power.

It's just that, this seems kinda stupid. Why doesnt the hegemony suffer from the same issues? Tri-tachyon looks like it would be very susceptible to this as well? Not to mention Andrada defied the hegemony, and was considered a talented admiral. The game at least to me and many others, allways characterized Andrada as Space Napoleon rather than cosmic tropico.

11
I dont know If anyone has mentioned this yet, but being a size 8 planet means having a population of just 100 million to nearly 1 Billion. Chicomatzoc could have only 102 million people and still technically be size 8. Hypothetically, if every size 7 planet had 99 million people, and Chico had 100 million, it would not be very significant on it's own. I think it's important to take into account this range, and that it's impossible to be absolutely sure just how many people live on size 7 and 8 worlds because of how vast the range is.

12
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 14, 2022, 11:13:22 AM »
I dont mind it too much how it is, but imo it would be more interesting if the solar shielding was free, but instead the other hullmod be non removable, that would mean they are not strict upgrades or downgrades over normal ones, but sidegrades that still can be better in some situations (eg fighting high tech or remnants the free solar shielding would be a bigger plus, than the hullmod is minus)

I agree, this is probably the best and easiest compromise. I still think Andrada would’ve changed his ships in larger ways, like he did with the executor. I’d personally prefer this change + alternate mounts and systems as other have suggested.

13
Suggestions / Re: Diverse ship skins for the Persian League
« on: May 13, 2022, 02:12:16 PM »
A cool bit of flavor would be to have ship info be available in the fleet and refit screens. Things like age, model number, place of origin, ect. But to have it actually convey any meaning it couldn't be entirely random for most ships. For instance, the XIV ships would all have to be old enough to believably be part of the XIV battlegroup, and many ships in the sector are likely old enough to have been made outside of the sector before the collapse, so perhaps some would be made on planets that we have never heard of nor visited.

14
Suggestions / Re: Diverse ship skins for the Persian League
« on: May 13, 2022, 11:58:58 AM »
I wouldn’t count on it ever happening though. At some point in the most recent blog posts comments I believe Alex referred to the League as a minor faction. It would be a lot of effort to make these changes, so I wouldn’t expect anything like it for a long time, at least outside of mods.

15
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 13, 2022, 09:51:26 AM »
Instead, everyone just honed in on The Diktat.

1. The DEMs and Pegasus had already been revealed one Alex's twitter

2. There isn't much to say about them, because everyone agrees that they are awesome.

So many people (myself included) have been complaining about the Sindrian Diktat changes because of their impact on the gameplay. The Hegemony has the XIV, Tri-tach has a large, mostly exclusive roster of high tech ships. The Church got two new capitals, both with very unique aspects, and the Persean league has an entire class of unique weapons. The Diktat? A worse version of another factions capital, and a bunch of D skins. The Diktat has been left largely generic, and their one unique aspect serves no purpose besides to make them look bad from a story perspective. It doesnt help that this change is boring and useless to players. (Besides the new weapons, which just reduce the Diktat to "the faction you farm for these two weapons")

TLDR: Every faction has a unique aspect, but the Diktat's is literally just a group of D skins; We had allready seen all of the other changes in the blog post beforehand.

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