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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - Spiketail118

Pages: [1] 2 3 ... 10
1
Mods / Re: Battlestar Galactica Mod V1.21a
« on: November 23, 2013, 11:12:46 AM »
i agree which is what i did originally but then i thought about what i was going to do when i need to make new ships that were not in the cg style. so in order to keep everything looking similar when i make new ships i just remake everything into a style that is re creatable. 

2
Mods / Re: Battlestar Galactica Mod V1.21a
« on: November 22, 2013, 11:54:25 PM »
So here is the new sprite for the mercury class battlestar tell me what you think

http://s223.photobucket.com/user/spiketail118/media/oldvnew_zpsc3c916f6.png.html

3
Mods / Re: Battlestar Galactica Mod V1.21a
« on: November 14, 2013, 10:08:24 PM »
so i noticed a few people would like this mod to continue so i felt obligated to do so i have started working on a new sprite here is a preview of a section


4
Mods / Re: Battlestar Galactica Mod V1.21a
« on: May 06, 2013, 11:57:03 AM »
its a good idea but the way sheilds work it would be funny looking lol but ill see what i can do

5
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: March 01, 2013, 10:26:04 AM »
So as i redo my bsg mod from scratch i started to work on an art style for the ships and this is what i came up with

note: the blue squares are just reference points for some weapons there being removed
The Galactica
Spoiler
[close]

6
Mods / Re: Battlestar Galactica Mod V1.21a
« on: November 23, 2012, 02:28:02 PM »
so its been a while but i thought id make this post to inform you whats going on with this mod

well i have started college and a ranked team for league of legends so thos thing have consumed most of my time
i would like to continue this project but i am in need of help if your intrested please pm me or add me on skype:spiketail118

7
Modding / Re: Looking for a spriter
« on: September 16, 2012, 05:45:15 AM »
i can sprite im a graphic designer its just what im trying to sprite im haveing trouble visualizing  it in 2d

8
Modding / Looking for a spriter
« on: September 15, 2012, 07:55:19 AM »
I am looking for a spriter for a new project im working on

You will be required to make the ships from scratch
the graphic style in going for is cell shaded kind of look

if you are looking for more info or are interested
send me a Message or
add me on skype: spiketail118

9
Mods / Re: Fantasy Farer - "The Trogre Wars" - (0.6a)
« on: September 02, 2012, 01:48:18 PM »
i like the part were its compatible with my mod and i can make a custom mission were i have the galactica against an army

10
Mods / Re: Battlestar Galactica Mod V1.21a
« on: August 29, 2012, 10:26:14 PM »
so i have started to make sprites for all the ships in the game here is the first ship ive done

old


new

11
Discussions / Re: Looking for a new mouse - 5000 DPI mininal, durable..
« on: August 19, 2012, 04:30:46 PM »
any steel series mouses are good

12
Modding / Re: Mod Idea
« on: August 18, 2012, 10:44:12 PM »
and have the ships move slower but have a high execleration and deceleration this will alow for more controlle

13
Mods / Re: Battlestar Galactica Mod V1.21a
« on: August 18, 2012, 07:27:49 PM »
Very Small Update

Changelog
V1.21a
Hades Class: Armor Rating Reduced to 102330 from 152100
        Hitpoints Reduced to 25583 from 38025
Added: Manuvering Jets to Viper Mark II, VII and Sparrow class Raider

14
Mods / Re: Battlestar Galactica Mod Second Release Out
« on: August 17, 2012, 09:37:02 PM »
Well the Hades Class Was Build before the Galactica Class Battlestars were so it would have pretty weak weapons and as for the armor i am working on a way to make it not so bad but if you remember it was that ship that brought the colonial fleet to its knees in the first cylon war and if it wasnt for the final five it probably would have destroyed the colonies

15
Mods / Re: Battlestar Galactica Mod Second Release Out
« on: August 17, 2012, 09:00:04 PM »
The mod is not showing up in-game for me, it's fine in the launcher but the ships aren't in the codex, same with the missions. Running linux, so that might be the issue

EDIT: It's capitalization errors that happen in a few mods, something with Linux, got it fixed

thats good to hear also dont forget to tell me what you think

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