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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Messages - mechanicalFactory

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Mods / Re: [0.95.1a] Better Colonies 1.71
« on: July 21, 2022, 01:41:52 PM »
I've used both this mod and industrial evolution for multiple campaigns, and have not run into any issues. It should be fine on your end, Chryvirus.

2
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.1.4)
« on: July 15, 2022, 03:23:16 PM »
Thanks for the cool mod, Boggled, the Terraforming stuff is really great. I'm glad you added a reason to make the automated station in colonies. Do the new patrols use the ships associated with that station or do they use the player's blueprint doctrine?

3
Mods / Re: [0.95.1a] Superweapons Arsenal v2.2c Grand Update
« on: February 11, 2022, 07:43:00 PM »
I love this mod! I always get the little spike of excitement from scavenging one of these weapons!

If you are taking weapon suggestions, what about a phased cruise missile launcher?
I know Scy Nation has a phase missile, but I was underwhelmed by its effectiveness for its cost to fit.

4
Mods / Re: [0.95a] Red - the Oculian Armada (0.9.1a) Mod
« on: June 13, 2021, 09:34:01 AM »
I like this faction, its the closest I can get to playing as a rampant AI.
Is there a way to get the big mobile station capital without using cheats/commands?

5
Is commerce supposed to be unbuildable? The tool tip says there can only one in a system, but my solar system out in the frontier doesnt have any.

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