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Messages - callitri

Pages: [1] 2
1
Mods / Re: [0.97a] Suitable Star Systems 2.2.5
« on: February 28, 2024, 07:18:09 AM »
Thanks

2
Mods / Re: [0.97a] Suitable Star Systems 2.2.5
« on: February 28, 2024, 05:19:38 AM »
Great mod thanks for it. The shielded world which will spawn the omega fleets how do you get that nuke or whatever? its found randomly in the galaxy or some special way?

3
General Discussion / Re: Ai cores turned into anime cats...
« on: July 28, 2023, 11:24:48 AM »
ye that was it thanks

4
General Discussion / Ai cores turned into anime cats...
« on: July 26, 2023, 10:54:57 AM »
I finally got my self to sift through my mods and upgraded to 0.96 game version.
And to my horror (unlike a lot of ppl i hate this type of conversion) all my Ai cores are turned into some silly anime catlike thing , it even talks when you move the cores.
Needles to say it is anoying as all hell , anyone has any ideas what mod does this?
These are my mods
{"enabledMods": [
  "yunruLooseFiles",
  "yunruweebshitcombopack",
  "$$$_lightshow_nc",
  "$$$_trailermoments",
  "pantera_ANewLevel40R",
  "Adjusted Sector",
  "apex_design",
  "lw_autosave",
  "badgesector",
  "timid_admins",
  "BSC",
  "HMI_brighton",
  "ORK",
  "CaptainsLog",
  "combatactivators",
  "lw_console",
  "exoticatechnologies",
  "fleethistory",
  "sun_fuel_siphoning",
  "GrandColonies",
  "HMI_SV",
  "HMI",
  "hte",
  "IndEvo",
  "Imperium",
  "kadur_remnant",
  "keruvim_shipyards",
  "lw_lazylib",
  "leadingPip",
  "lockedAndLoaded",
  "logisticsNotifications",
  "lunalib",
  "exshippack",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "nexerelin",
  "JYDR",
  "scalartech",
  "swp",
  "solsystem",
  "mayu_specialupgrades",
  "speedUp",
  "sun_starship_legends",
  "superweapons",
  "tahlan",
  "presmattdamon_takenoprisoners",
  "Terraforming & Station Construction",
  "star_federation",
  "underworld",
  "uaf",
  "US",
  "variants_lib",
  "vayrasector",
  "vayrashippack",
  "audio_plus",
  "shaderLib",
  "yunruHullModsLib"
]}

5
ILL be honest i have bumped into this mode for a while now but was always put off by the catgirls , not a fan of them and thought there is nothing for me in it, well i saw the youtube vid made by Ironclad and realized my mistake , i enjoy the ships , i enjoy there playstyle , always loved ballistic weapons , and who doesent like nukes? So great work.
Tried the capital supership option and seeing it that it has no shield i thought it was a mistake , most no shield ships (not talking about phase)seemed just a gimick and a shielded one could always outperform it, but damn these ships rule hard.
I know from ironclad that the conveluted contacts and how to obtain them is being reworked so wont go into them , but the supercapitals is there a short info on them , how to obtain them? because would like to try them out without using console commands.
Thanks again for your hard work and great mod.

6
General Discussion / What mod has the Remnant Weapons ?
« on: February 22, 2023, 01:11:21 PM »
Seen on some youtube clips blueish versions of normal weapons marked Remnant weapons like the Mark IX Remnant Autocannon , what mod adds these ? searched here on forum and youtube havent found them. Anyone has idea what mod adds them?

7
Thanks for the reply its funny i have a steelseries mouse and keyboard never had problems with them , tested the mentioned keyes outside in a notepad no problems , i restarted my pc and now it works so something bugged out in it but what i dont know , important is that it works :)

8
I have this strange issue , which i just noticed , when ever i want to use my ships special ability it work if i am pressing w , meaning if i am accelerating , i never noticed this before , looked in setting havent found anything , it is fairly anoying and i dont know what brought it up , tried the  usual things reloaded restarted etc.
Any ideas what causes this and how to fix it?

9
Mods / Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« on: October 24, 2021, 11:19:44 AM »
Hi there love the mod , encountered the plague fleet , nice warhammer feel to it. Question , the Cataclysm the titan class ship , i see in unboardable , bit i introduced it into my game via console commands , wanted to try it out , but for some reason its on 0CR and wont repair when i dock , i fitted it and played with it a bit in simulator but i cant get it to repair , is it intended or its a bug?

10
Hi there i have a problem and its most likely from industrial evolution , i say this because i can play the game fine for days nothing happens , but as soon as i touch some buildings from this mod for ex the military relay it fatal:null crashes the game
i tried looking in the crash report but i know nothing about it so its useless to me
another thing , i cannot build a commerce industry because it says there can only be one in system but i have none , someone mentioned its an industrial evolution bug but its fixed in current version , well i still have it
if these problems arent related to your mod ignore this and i apologize
Great mod btw been using it for a long time now
wanted to upload the crash report but apparently its over the size limit and i dont know which part is the relevant one

11
Modding / Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
« on: June 06, 2021, 05:40:23 AM »
Thanks in the mean time i figured it out and i do run it , problem is i encountered another problem as well
i have the latest version so the bug somehow persists , but besides that if build lets say the asteroid relays and clock on them it crashed the game with a fatal null error , which i never encountered before if i leave those buildings alone it plays fine

12
Bug Reports & Support (modded) / Fatal null crash
« on: June 06, 2021, 01:06:46 AM »
Hi there got a problem with the game since the new update.
My game crashes with the fatal:null thing but only after a while i mean i can play for days and nothing happens but at some point it starts and then it becomes really frequent to the point i cannot continue my save
I use a couple of mods so ill post a mod list and ofc the error log , i tried looking through it but i dont really know what to look for
This never happened to me in the last version and the mods i use are kinda the same , is this a main game issue or one of the mods causing a conflict?

I only use mods that are updated to current version
I tried the things mentioned in the original post , downloading that open al thing didnt help
Never had sound issues so that part doesnt apply , and yes i use headphones
tried running it in admin nothing
As i said any help would be apriciated.

Tried uploading the crash log and my active mod list , but it says it couldnt upload it i am under the file size limit so i dont get whats wrong any help would be appreciated

update: it has to do with industrial revolution , soon as i click on one of the buildings from that mod i crash , if i dont it runs fine

13
Modding / Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
« on: June 03, 2021, 10:22:29 AM »
I dont know what indevo is , but i played this morning and at that time i couldnt build it

14
Modding / Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
« on: June 03, 2021, 09:25:50 AM »
Any idea why i cannot build commerce industry in the Sol system? it allways says there can only be one in system but i dont have any built.

15
Modding / Re: [WIP] Dreadnought Athena (Bounty.)
« on: January 29, 2020, 12:11:39 AM »
Hi there

Any chance this gets updated to current version? I really like the design specially the seccond one. Really miss having big super capital ships in the game .

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