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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Messages - okj

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1
Mods / Re: [0.95.1a-RC6] The Xhan Empire, version 2.4 Thousand Eyes
« on: March 31, 2022, 10:02:07 AM »
I have a question, is there any other way to obtain the pharrek and kassarek outside of the divine gift bounty?

2
Mods / Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.1.0
« on: March 01, 2022, 07:03:48 PM »
BECAUSE HEXAGON IS BESTAGON
Logged in just to post this. No regrets

3
Something bugged out with the AI core "N" NPC mission involving retrieving two beta cores from Derinkuyu mining station. Pirates captured the base. Now that independent have captured it back, the mission is incompletable.
You mean the prism freeport or the target station? Normally you would have to do an extraction raid to get the beta cores.

4
Can you make it so that in-faction trade is only by in-faction fleets? My trader fleets keep fighting each other because I have 2 enemy faction not hostile to me (pirates and independants) and they keep on causing shipping disruption to the point one of my colony decivilized and I had to shut down 1 industry on another because they caused transplutonic shortage for the coronal tap and resulted in -5 to stability.
Yes, I know I can just attack the pirate or the ind and end this, but this playthough I started with pirate, and the independants hostile to me would completely kill the little profits I have, being hostile to church and hegemony.

5
Mods / Re: [0.95a] Terraforming and Station Construction (v7.0.0)
« on: April 25, 2021, 11:35:54 PM »
So because it seems you haven't fixed this yet, I have something that might help. In overlord's additional commands mod, he have a script to add in an maxed out remnant nexus, so this might be of help. If you already have other plans for this, I'm sorry to bother.

6
I know the military relays is already explain, but i think i still need to ask just this one question. So, in my understanding, the relay boost the fleet size of the planet it's built on depending on base/high command in the system. And if no patrol base is present it kinda acts like one. So does it boost itself incase i don't have patrol base on the planet but 1 high command in the system?
Edit: NVM, it does. Forgot to build one on the planet with the high command oosp.

7
Modding / Re: [0.95a-rc14] My additional commands for the console mod
« on: April 25, 2021, 07:54:04 PM »
All commands failed to add, class not found exception.
NVM, fixed, thanks @Donko

8
Expected crash from API break due to 0.9.5a update to OnHitEffect (i mean, the mod isnt stated to work with 0.9.5 yet anyway)
Well played lol, the mod version tricked me

9
Mods / Re: [0.95a] Mayasuran Navy 8.3.4 RC3
« on: April 21, 2021, 01:17:41 PM »
I have a question, how does one acquire a Zygaena? There is supposedly no bp for it (i don't see the rare_bp tag) and Mayasuran don't have the bp either, so they don't have it in store. Am i missing something?

10
Mods / Re: [0.95a] The Star Federation v0.8.0a (Inspired by FTL)
« on: April 14, 2021, 03:55:14 AM »
Uhm, version is still listed as 0.8.0 instead of 0.8.0a

11
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.4.6)
« on: November 12, 2020, 08:04:13 PM »
You have to be level 45 or higher and travel a large distance from the core worlds. You can use the settings file to lower the level requirement if you want.
Oh so i need to already travel far away and come back at least once?

12
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.4.6)
« on: November 12, 2020, 10:07:10 AM »
I'm not getting the penelope quest, have been flying around the system for a while and yet no quest pop up and no hail from Odysseus. I have gate awakened installed, would that get in the way? I got the lobster quest and finish it just fine, but this one is just now showing up for some reason. If there is no way to fix it, are there a command to trigger this quest manually?

13
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.4.6)
« on: November 06, 2020, 10:28:19 AM »
What is an arcology world?

14
Mods / Re: [0.9.1a] Better Colonies 1.5
« on: November 06, 2020, 10:27:50 AM »
I don't think the 5 industry at market size >=9 is there anymore, is this intended?

15
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.4.6)
« on: November 06, 2020, 10:26:05 AM »
Oosp wrong thread sorry

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