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Modding / Re: Pazer's Missile Production 1
« on: June 20, 2021, 05:20:48 AM »
Dig up
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
So today, I decided to test out your modded ships against the remnant... then I noticed that the remnants only used ships that were deliberately added to their knownShips through their faction files.(Tahlan shipworks, Torchships) They also only used fighters from your mod. Not even a single vanilla fighter. Tested this with only your mod enabled.Some factions also suffer from that issues
The fix for this is to remove all empty "tags":[], entries in the remnant faction file. Empty array[] entries seem to delete everything before it. Other factions looked fine but I think you should fix them too.
No way i'm overwriting core folder files just for this. No way!Sadly impossible, "proper method" cause issues.
Please mod it properly.
If that is problem, you may need edit file. You only need notepad and find line with interval(600,600) and change 600 for something else, but remember if you set different values left will be minimal time and right one maximal so you get period from that range.Quoteafter 10 min
RLY? It is 600 sec, you know. Only most durable (or large) ships have enough PPT to feel that, and even if they are... Most of my battles seems to be shorter.