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Messages - Pazerniusz

Pages: [1]
1
Modding / Re: Pazer's Missile Production 1
« on: June 20, 2021, 05:20:48 AM »
Dig up

2
Modding / Re: [0.9.1a] HHE Fighter Expansion - v1.0.1
« on: April 15, 2020, 07:34:31 AM »
So today, I decided to test out your modded ships against the remnant... then I noticed that the remnants only used ships that were deliberately added to their knownShips through their faction files.(Tahlan shipworks, Torchships) They also only used fighters from your mod. Not even a single vanilla fighter. Tested this with only your mod enabled.
The fix for this is to remove all empty "tags":[], entries in the remnant faction file. Empty array[] entries seem to delete everything before it. Other factions looked fine but I think you should fix them too.
Some factions also suffer from that issues

3
Modding / Re: Pazer's Missile Production 0.2
« on: April 14, 2020, 04:22:23 PM »
Now it work like any other mod, in worst case it won't work and you will get default.

4
Modding / Re: Pazer's Missile Production 0.1
« on: March 27, 2020, 07:19:02 AM »
No way i'm overwriting core folder files just for this. No way!

Please mod it properly.
Sadly impossible, "proper method" cause issues.
There are other mods who do similar things but only on player side or just for vanilla weapons.

Quote
after 10 min

RLY? It is 600 sec, you know. Only most durable (or large) ships have enough PPT to feel that, and even if they are... Most of my battles seems to be shorter.
If that is problem, you may need edit file. You only need notepad and find line with interval(600,600) and change 600 for something else, but remember if you set different values left will be minimal time and right one maximal so you get period from that range.
I got limited access so i will put more detailed instructions later

5
Modding / Pazer's Missile Production 1
« on: March 26, 2020, 07:12:40 PM »
Attention please! This mod now can be ticketed
This mod extended Expanded Missile Rack by adding period refill, after 5 min you will get max amount of missiles, all at once.
It is sector wide-change and for i all what i know it can be applied and reversed without breaking a save.

https://drive.google.com/file/d/17YRzS9qg8_D49IJ7JYtGD_2z4DU_duje/view?usp=sharing

Still i am lazy so when if somebody want to change time.
They must find line in Pazer's Missile Refill\data\hullmods\ExpandedMissileRacks
IntervalUtil interval = new IntervalUtil(x(min), x(max));
and change x(s) for wanted amout
300 for 5 min, 600 for 10 min, etc

if somebody want it random send different values min and max
 

6
Modding / Re: Hullmod Expansion Disappeared/Taken Down
« on: January 17, 2020, 12:37:30 PM »
Kinda sad to hear, did anyone know more details about that "drama"

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