Thank you very much for the detailed feedback! I will go through them one by one below.
No problem! Thanks for the timely reply!
The numbers are specific to the wing. For example, the INF goes from 2 -> 5, AT 1 -> 3 and Sniper 1 -> 2. I'm also unsure about writing all these down on the tooltip because am planning to add a bunch more and that might make the tooltip a bit too big eventually. Thus, I supposed a general description of what it does sufficed. I suppose the question in my head now is, and not just for you, but also for other users - 'would you prefer a long block of text outlining the numbers, or can we go with the general descriptor?'
Yeah I suppose that's kind of tricky... as Starareo suggested, I think adding a tooltip on individual LPCs would be a better option, and leaving the hullmod's description as general. We avoid the wall of text while making sure players still know what it does for each LPC.
Hmm... this seems to be a side-effect of using the effects of the Reserve Deployment shipsystem script to make the hullmod work... Unfortunately, I have no other idea how to limit the usage of the wings apart from this, at least until the next SS release comes around. Maybe I could just add a supplemental malus to the hullmod, to balance the effects of this bug.
Yeah I think some sort of downside to the hullmod other than just being really OP expensive would be a good idea. The problem with balancing with only OP is if something is good enough, then the OP cost is more of an inconvenience than an actual deterrent. Maybe the added bays could cost more to maintain, or make it take longer to refit extra mechs, something along those lines.
I've actually noticed this behavior a few times too, but I think it has more to do with the fact that the fighters were given limited ammo. Iirc, all vanilla FIGHTER fighters all have either unlimited ammo or reloading missiles, so this behavior must have been quite rare. And based from some testing I think they only do it while in regroup stance? When I set them to engage, they still do rings around ships as usual. In any case, I think it's quite a clever, if unexpected, AI behavior. Why not RTB when you've spent your limited missile bank and you're just hanging around?
Oh, I didn't actually catch that. I had them on regroup stance during my testing and didn't actually try setting them to engage.
That said, yeah I do think it's pretty interesting as an AI behavior, though weird how it'll occur on regroup stance only. The missiles tend to have a pretty large engagement range, so if you're trying to regroup them to rebuild replacement rate, they'll fire off missiles and immediately try to rearm after being sent out, lowering it back down again. But good to know!