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Messages - Iriscoral

Pages: [1] 2 3
1
Modding / [0.95.1a] Traversers' Design Bureau
« on: February 07, 2023, 06:11:02 AM »
==| The Traversers' Design Bureau|==
by Coldstream (original Fossic link)



Download 1.2.0 for 0.95.1a here

Requires LazyLib, GraphicLib, MagicLib
Integrated with Nexerelin

The Traverser's Association is a group of exiles from other worlds who set out to survive, having previously been part of a large mercenary group under the Independents. As they grew in power, they settled the system they had stumbled upon and built it into a true fortress by integrating the technologies and exploration of various worlds, creating this association of travellers and like-minded people. A central body, the Traverser Design Bureau, leads the way as an extremely outwardly friendly force that is hospitable but strictly disciplined. As long as you abide by their laws, you will be more than welcome within Intersection.

What is clear is that the Bureau is now offering special warships and weapons to reputable clients.

==| Offerings |==



- Their ships usually have stronger shield resistance but weaker armour. They also focus on missile and air strikes.
- Two different design lineups - the mainline Traverser fleet, and the Overwatch Unmanned Fleet






I'm able to entertain bugfixes and crashes, but anything regarding the overall design of the mod will have to be forwarded by me back to the CN community.

2
Modding / Re: Chinese Mods Translation Repository and Request Thread
« on: February 04, 2023, 08:57:21 PM »
Me and mrmagolor are working on a translation for LLI (LouLan Industrial Initiative)
I just posted my Gudalanmu translation here with approval of the author: forum thread

Furthermore, I have translated ApproLight and ApproLight Plus unofficially, but was given approval to post it on the forum (albeit, not as a proper thread)
Respective links: ApproLight, ApproLight Plus

Finally, I was given permission to translate Goathead Aviation Bureau, but A. I was technically not given permission to post it on the forums B. I don't think the quality is quite there yet.

Noted and added. I was about to do Loulan after Traverser, but its nice to hear that you two have gotten on it first.

3
Mods / Re: [0.95.1a] Polaris Prime v0.25 EN Edition
« on: December 29, 2022, 02:43:54 AM »
Downloaded the mod today, but it seems the game doesnt detect the mod at all: nothing in the codex, nothing whel i try to list ships with console commands, and its not listed in my mods in-game. Any idea what may be causing this issue and how I may fix it?
Double check that you have selected it on startup.

Is there any way this could be tweaked so that the player has access to the portraits?
Copy paste the portraits from the mod graphics folder into player.faction

4
Mods / Re: [0.95.1a] FSF Military Corporation - EN Edition
« on: October 08, 2022, 06:04:09 PM »
Hey, whenever I hover over the "Advanced Flux Dissipation System" hullmod the game crashes here's the log.

267879 [Thread-10] INFO  sound.OooO  - Playing music with id [campaign_music_part_2_v28.ogg]
268067 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.UnknownFormatConversionException: Conversion = '.'
java.util.UnknownFormatConversionException: Conversion = '.'
   at java.util.Formatter.checkText(Unknown Source)
   at java.util.Formatter.parse(Unknown Source)
   at java.util.Formatter.format(Unknown Source)
   at java.util.Formatter.format(Unknown Source)
   at java.lang.String.format(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
   at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModWidget.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Apologies, I see you got the on-launch version with the unfixed problem. That and several other translation/syntax errors are fixed in the latest release, but I've yet to make a formal announcement since I'm not done fixing them; re-download the mod and it should solve the error.

5
Mods / Re: [0.95.1a] FSF Military Corporation - EN Edition
« on: September 28, 2022, 09:33:51 PM »
hopefully somebody can port them over (with permission of course) unless the Chinese version of the game is totally different i suspect the biggest part would be translation which could be done with google translate and reading thru to check for errors
I've been doing it for the last two years, for the record, and there are already a few on this forum fully translated. Check out Polaris Prime, Approlight for some examples.

6
Mods / Re: [0.95.1a] Idoneus Citadel Exiles v0.43
« on: September 28, 2022, 05:38:54 AM »
Small Update: Fixed the incredibly overdue UNGP support.

7
Modding / Re: Chinese Mods Translation Repository and Request Thread
« on: September 28, 2022, 04:22:23 AM »
FSF Military Corporation is finally complete and added to the list. Updated the status of Approlight; it seems like someone has put in the effort to translate it, muchly grateful.

Gensoukyo Manufacturing is also added, but it should be noted that the translator (Himemiko) has expressed their inability to continue due to to real life reasons. As such, any other persons willing to step up to the plate would be welcome, less the mod falls behind its parent on the game update.

In addition, I will be updating the list with the direct repository links to the various mods (when available) on GitHub. This should help WRT archival and updating purposes, alongside allowing others to pick up the torch when needed.

8
Mods / [0.95.1a] FSF Military Corporation - EN Edition
« on: September 28, 2022, 02:34:43 AM »
==| The FSF Military Corporation|==
by A111164 (original Fossic link)



Download 3.13RC2 for 0.95.1a here

Requires LazyLib, GraphicLib, MagicLib
Integrated with Nexerelin

Fast, Safe, Functional aka FSF Corporation is a military corporation founded after the Collapse to sell arms and OEM ships. Its founding dates back to a pre-Collapse powerful smuggling ring, with ties to many of the equipment testing units of the Domain of Man, selling prototypes to various corporations at high prices. With the failure of the Gates, the upper echelons of the syndicate were trapped in a secret warehouse in Perseus. Knowing that the power at their disposal was far from sufficient to protect the precious cargo in the warehouse, they relied on the mountains of supplies within to completely disappear from the incoming disputes and set up the FSF predecessor as an underground organization.

For quite some time, taking advantage of the chaos at the beginning of the Collapse, they secretly drew Perseus' shocked scientists into the organization in order to be able to produce copies of the most advanced batch of prototype ships in the FSF's hands at the time, but nothing more was heard of them until the First AI War.

In the golden age after the First AI War, the sporadic appearance of foreign trade warships that people had never seen before in the defense of the Edge World colonies symbolized the FSF's emergence on the Perseus scene as the giant corporation known today for providing, among other things, shipbuilding, military instruction, and weapons trade. Although they have always been a mega-corporation following the laws of the Hegemony throughout the Sector, in recent years their fleet numbers have risen steeply to show their ambition.

==| Offerings |==



- New Mechanic: Residual Parts
When dismantling the wreckage of the ship through certain ways, some residual parts will be obtained at the same time, and FSF is willing to buy them at a high price, which is said to help the R&D department to solve many problems. Residual parts can be exchanged for FSF blueprints.
- New Mechanic: Marine Corps Training
The Corporation can train some of your crew as Marines at a specific fee.
- FSF Corporation ships and weapons
- A quest line regarding the corporation



Credits:

  • Mod Creator/Designer: A111164
  • Translators: Scarlet-MagicianX26, nekoworkshop, VoidForge

I'm able to entertain bugfixes and crashes, but anything regarding the overall design of the mod will have to be forwarded by me back to the CN community.

9
Mods / Re: [0.95.1a] Polaris Prime v0.3.2 EN Edition
« on: June 08, 2022, 09:55:07 PM »
Minor Update.

Download: https://github.com/Scarlet-MagicianX26/StarsectorPolaris/archive/refs/heads/master.zip

-Changes:

Tweaks to some of the UI
Adjustment of some text
Updated compatibility with latest UNGP

10
Mods / Re: [0.95.1a] Polaris Prime v0.25 EN Edition
« on: May 29, 2022, 10:37:24 PM »
Alright, I GOTTA ask.
I've been messing about in the mods files and i stumbled across 3 so called Celestite ship sprites. They look incredible.
I wanted to ask if they are actually in the game. And if so how do you find them? And can you actually get them or are they just like an elite enemy?

Sorry if they is spoiler stuff i shouldn't be talking about
Unfortunately, those don't have any associated strings or files attached with them  so they are unimplemented for now.

11
Long Overdue Update

First off - Polaris and ICE are fully updated. There might be some bugs, but I'm Working On It(TM)

Unfortunately due to work and various other issues, I've been unable to tend to this for a while. So now that I've some free time I'm making a quick appeal to ask for help. I'm going to be setting up a sort of unofficial group that can translate and maintain Chinese mods for a bit, and going to be helping them onboard into the process. Feel free to reply here or msg me at Scarlet-MagicianX26#7838 on Discord.

If you are interested and you want to hop on, I require a few things from you:


A guide on how to setup IntelliJ is available here: https://fractalsoftworks.com/forum/index.php?topic=10057.0

The reason why I'm asking you to do this as because in general, projects initiated and maintained by me will be using a Github repositary to maintain the files for easy editing and changes, and Intellij is also rather efficient in being to pipe and maintain these files without having to continously repackage and check multiple times. You will have to get commits rights from me, however.

Other details will come to follow as we get more mods into the pipeline. Otherwise.

12
Mods / Re: [0.95.1a] Idoneus Citadel Exiles v0.42
« on: May 09, 2022, 11:38:07 PM »
Direct Download: https://github.com/Scarlet-MagicianX26/StarsectorICE-EN/archive/refs/heads/master.zip

New Content:

UNGP Support
New questline
Visual/audio rework
Changes to hullmods
Other balance changes

Apologies for the premature release last night, turned out there were a few hundred JSON lines missing.

13
Mods / Re: [0.9.1a] Polaris Prime v0.25 EN Edition
« on: May 06, 2022, 06:01:00 PM »
New Update.

Download v0.25 for 0.9.5a



Changes
Weapons:
Interferometer Series
Polar/Magnatar Series Missiles
Crystal Culverin

Hullmods:
Polaris Node Lock

Others:
Support for UNGP
Various Balances and Changes
Akademia updates for new Skill System
[close]

14
Modding / Re: Chinese Mods Translation Repository and Request Thread
« on: July 15, 2021, 02:54:29 PM »
is fsf any where close to being ready for translation?
Unfortunately no - in fact, I just got approval to translate it today (the underlying code is done, but sprites and graphics are still a WIP, so I can get translation efforts working on it now).

As for other updates - unfortunately, a good chunk of Chinese mods have yet to be updated for 0.95, so translation work will remain halted until time comes.

15
Modding / Chinese Mods Translation Repository and Request Thread
« on: March 08, 2021, 03:01:07 AM »

Thought I should take the initative...

Right, so here it is. As it says on the tin, this is a thread that is for collating the various mods from Starsector's Chinese community (https://www.fossic.org/) that are available for translation, as well as the status of translation for those mods. With Approlight and Polaris existing here for a while as well as the continued queries from the Discord, there's clearly an interest in more of what comes from the creative minds across the language barrier. As such, this thread should help collate and organize future efforts for translation, so that we may all benefit in the future.

Update 28/9/22: Some mods now have Github repositories attached for easy access. Read the note at the bottom of this post for more info.

Mods that have been translated and being maintained

Polaris Prime
Modder: AnyIDElse
Translator: Iriscoral
Source Link: https://www.fossic.org/forum.php?mod=viewthread&tid=780&extra=page%3D1%26filter%3Dsortid%26sortid%3D1
Repository Link: https://github.com/Iriscoral/StarsectorPolaris
Forum Link: https://fractalsoftworks.com/forum/index.php?topic=17822.0

----

Idoneus Citadel Exiles
Modder: AnyIDElse/Sundog
Translator: Iriscoral
Source Link: https://www.fossic.org/forum.php?mod=viewthread&tid=1429&extra=page%3D1%26filter%3Dsortid%26sortid%3D1
Repository Link: https://github.com/Iriscoral/StarsectorICE-EN
Forum Link: https://fractalsoftworks.com/forum/index.php?topic=18598.0

----

Approlight/Approlight+
Modder: Originem
Translator: mrmagolor
Source Link: https://www.fossic.org/forum.php?mod=viewthread&tid=236&extra=page%3D1%26filter%3Dsortid%26sortid%3D1
Forum Link: http://fractalsoftworks.com/forum/index.php?topic=9688.0

---

FSF Military Corporation
Modder: A111164
Translator: Iriscoral
Source Link: https://www.fossic.org/thread-1779-1-1.html
Repository Link: https://github.com/Iriscoral/FSF_MilitaryCompany_EN
Forum Link: https://fractalsoftworks.com/forum/index.php?topic=25401.0

---

Gensoukyo Manufacture (current version 0.6.0rc6)
Modder: homejerry99 et all
Translator: Himemiko (in need of a replacement!)
Source Link: https://www.fossic.org/forum.php?mod=viewthread&tid=2405&extra=page%3D1%26filter%3Dsortid%26sortid%3D1&page=1
Forum Link: https://fractalsoftworks.com/forum/index.php?topic=24580.0

---

Gudalanmu
Modder: Linskentry/fire_turtle
Translator: mrmagolor
Source Link: https://www.fossic.org/forum.php?mod=viewthread&tid=497&extra=page%3D1%26filter%3Dlastpost%26orderby%3Dlastpost%26sortid%3D1
Forum Link: https://fractalsoftworks.com/forum/index.php?topic=25817.0

----------------

Valkyrians
Modder: ValkyriaL, Originem
Source Link: https://www.fossic.org/forum.php?mod=viewthread&tid=630&extra=page%3D1%26filter%3Dsortid%26sortid%3D1

Note: Someone's doing this, but I'm not aware of their progress, and ValkyriaL has allowed the translation to go through.

[close]

---

Mods that are currently undergoing translation
Foundation of Borken
Modder: Originem
Translator: Iriscoral
Source Link: https://www.fossic.org/forum.php?mod=viewthread&tid=195&extra=page%3D1%26filter%3Dsortid%26sortid%3D1
Notes: This is the 0.9.1a version that has been Chinese-only for a while, as compared to the out of date 0.9.0 version currently available on the main index.
[close]

----

Mods that have been requested and have been approved for translation
Loulan Industries
Modder:LiHaiA
Translator: mrmagolor, Lortan
Source Link: https://www.fossic.org/thread-5357-1-1.html

Traverser Design Bureau
Modder:Coldstream
Translator: Iriscoral
Source Link: https://www.fossic.org/thread-3342-1-1.html
[close]


----

Mods that are restricted from translation
ShanHai - (that one glowy Onslaught that keeps popping up on the Discord)
Modder: Eniac79A
Source Link: https://www.fossic.org/forum.php?mod=viewthread&tid=685&extra=&highlight=shanhai&page=1
Reason: Modder is MIA, permission cannot be sought.

----

Kantech Terraform Association
Modder: AnyIDElse
Source Link: https://www.fossic.org/forum.php?mod=viewthread&tid=273&extra=page%3D1%26filter%3Dsortid%26sortid%3D1
Reason: Mod is undergoing rework and hence Modder has requested that it not be translated until its ready (will be handled by Iriscoral)

----



[close]

---| How this Works |--

Basically, if you see a mod on Fossic that catches your fancy and you would like to see made available in English, reply with the name and link to the mod's thread on Fossic, and I will add it to the list if the mod author agrees to have their content translated. Likewise, if you want to translate an available mod, reply to inform me that you have picked it up and when its done. You can also do this via PM or through Discord.

---| Translation Guidelines |--

There's technically no barriers to entry if you want to start translating, and all are welcome, but if you wish to translate, please keep in mind a few things:
  • Seek the modder's permission first
  • Have a decent enough grasp of English and Chinese
  • Understand the file structure and data management of Starsector Mods in general

The first is just common courtesy, and you can do so via this thread in the first place. The second is really important, because fundamentally if you are lacking in proficiency in either language you are just going to mangle the translation (Google Translate will not cut it), so please respect the work of the original creators by treating their work with respect. Furthermore, poor translations equal to poor instructions and bad information for the player, which will negatively impact the experience of people who want to experience the mod. No one is asking for professional translations, but please be certain that you can give a satisfactory product at the end if you volunteer.

Useful Links:

---

Regarding Repositories

It should be noted that repositories placed here will have duplicates of language-based files, suffixed with _CN or _ENG depending on which version is activated. For example, if there's a file called  ship_data_ENG, it means the currently active version of h8ll_data.csv is the _CN version, which is lacking the suffix as it is activated, and when loaded will use the Chinese version. This is enabled by a specific file within some of these mods called swapLangFile.py (made by Originem) which basically searches the directory and suffixes which ever file exist to line them with the version of Starsector the user has installed. This system also works automatically at game start when the user has Python installed; but seeing that not everyone in EN will have Python installed; its imperative that one ensures that the CN files are suffixed and the ENG ones are not before deployment to the EN Starsector community to avoid annoyance.

That said, the existence of the both CN and ENG files are for the benefit of doublechecking and maintenance; if you plan to fork, please do not remove them.

Also, while I will encourage the use of repositories as it massively reduces the effort, please be aware that the mods are other people's stuff from across the language barrier. If you wish to add someone's mod to a repository, please get their express permission first.

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