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Messages - Tase

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Suggestions / Rework spysat missions
« on: November 02, 2023, 06:55:14 PM »
The target location is usually right where fleets prepare/stand-down, meaning there are fleets always present on/nearby the location.

It's incredibly frustrating waiting in-game weeks for a fleet to move, only for an other one to spawn and sit right on top of the target location.

2
Thanks once again for the report! It sounds like maybe your fleet wasn't moving while you were using the ability? The rate at which supplies are converted to fuel is based on how quickly your fleet is moving through the nebula cloud. If you're not moving at all I'm pretty sure it would be just like what you described. That's probably a common point of confusion, now that I think of it. I'll try to do something about that, regardless of whether or not that's what's going on for you.

Huh, turns out that was the case. Apologies for the confusion, though I agree something should be added to the ability description to emphasize movement is necessary.

I can here looking for answers since it wasn't working. Same reason, was stationary. +1 to changing description to mention movement.

On the topic of movement, is it possible to have a setting to lower the speed of conversion? So it takes more/less movement to siphon? I would like it so I can have it take longer to fuel up.

3
Moving the mouse over the jump point will crash the game, that's what people are experiencing when getting close to it

4
Mods / Re: [0.95a] Terraforming and Station Construction (v7.0.0)
« on: April 26, 2021, 11:28:33 AM »
Is this mod compatible with an existing save game? Didn't see any mention of this in the posting

5
For the savvy users, what is the incorrect XML and what is the expected XML?

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