Do Centralization bureau work with other modded industry? Mine doesn't.
Specifically the AOTD industry upgrade.
Has to be added to the whitelist under \data\config\indEvo to work, it runs off a whitelist to prevent breaking other mods.
Have a question, how to i apply pets to my fleet?, I right click the pet item and nothing happens, just boots me out of the cargo screen
Appears to also be broken, very sorry. Couldn't replicate that issue yet, but am working on a fix.
Anyone else have an issue where the transplutonic focused refinery doesn't get the production bonus from the catalytic core? I story pointed and placed an alpha core to try getting a hypershunt tap in, but the specialization made it worse.
Aha! I knew of that one, but it's elusive. Sorry, for now, all I can do is work on fixing it cause there is no workaround. Sometimes it works like it should, and sometimes it refuses to recognize the item.
Hi,
I am doing tests with loot pools in my game. I am trying to add "rare_tech:10" and "terraforms_tech:10" (from DIY terraforming) pool drops in pre collapse facilities from Aotd.
I don't know how but when the pool is drawn indEvo items are like 6-8 items of the pool and almost nothing appears from DIY terraforming. Checking the IndEvo pool definition doesn't seem to have any rare_tech definition but then I don't find on the mod where the looteable elements are defined (so I assume is integrated somewhere more obscure).
In any case, is it normal that indEvo loot pools are messed with rare_tech pool?
Thanks in advance
IndEvo uses scripts to add onto the rare_tech pool. On a technical level, it listens to when loot gets generated, and,
after the loot generation is done, checks if the rare_tech and rare_tech_low groups were present, and if they are, it will roll on the ind.evo specific loot tables and add the loot to the output that is displayed. At no point does the mod edit, dilute, change or in any other way influence vanilla drop behaviour.