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Starsector 0.97a is out! (02/02/24)

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Messages - Bob69Joe

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Mods / Re: [0.95.1a] Furry Portrait Pack v1.12
« on: July 01, 2022, 07:46:09 PM »
I am tempted, perhaps down the road. In fact, Ludd would obviously be awesome as gerbils, specifically. :) I'm seeing birds of paradise and raptors for Persean.

Suggestions / 'Auto-run' exploration
« on: June 26, 2022, 07:23:03 PM »
While exploring newly discovered star systems, I've wanted frequently to set my fleet on automatic in basic patterning consisting of straight orbital revolutions and concentric ascents away from stars or descents up to but before the corona of stars. The linear orbital revolutions would really be nice for searching through asteroid belts and rings of planets or stars. The concentric ascents and descents would be great for picking out all of the statics in a star system. Maybe there can even be a nice bonus to supply reduction while doing so, like some kinda "tidal lock" sci-fi mechanism.

Mods / Re: [0.95a] High Tech Expansion v1.4.3
« on: June 26, 2022, 07:08:57 PM »
The omen now benefits from ship range 100% with the officer skill. Your arc weapons need more range to compensate for lack of skill.
A) No they don't. theDragn is still trying to calm them down without nerfing them too hard.
B) Don't quote an entire mod post like that, it contributes nothing.
Oh yeah, I hadn't taken a look until now. Bit late but it's gone.

I'm used to reply functions on boards, but I'll tidy up what I quote.

Mods / Re: [0.95.1a] Furry Portrait Pack v1.12
« on: June 26, 2022, 07:04:17 PM »
You would need to replace existing portraits with the ones included in the mod, making sure that you kept filenames and folder structure the same as the portraits you want to replace. You can do this either in the mod (mod files override vanilla ones if there is a name conflict) and delete all the .faction files (since you'd have renamed the files they reference), or by directly replacing the portraits in your core starsector installation.
Oh yeah, that seems intuitive. I really want to try out the CoH2 portrait pack. I like the rugged aesthetic of drawn realism. So, I'd just have to replace each vanilla portrait with a Command portrait, including duplicating them so I can cover all the numerous vanilla portraits which outnumber the CoH2 pack?

Also, that was probably the wrong wording, XD but I was asking if you would later do exclusive furry races for each faction? Most would be diverse, I'm sure, Hegemony obviously, but I like the idea that Ludd could be mostly governed by mice with a smattering of diversity, and Tri-Tach are mostly snakes, for instance.

Mods / Re: [0.95a] Gacha S-Mods v1.5.0
« on: June 16, 2022, 10:32:44 AM »
Works fine, just was too lazy to update the version number. Make sure the Unique design/Special type is present at the bottom of the hullmod screen.
Greetings cabbage, I want to request your expertise in making a stand-alone mod which can upgrade existing hullmods for signature ships to s-status. Your design here seems to be the thing to do it - and compatible with s-mod mods - but I'm just not interested in the features of mass removal. Hails bro. :)

Mods / Re: [0.95.1a] Better Deserved S-Mods 1.5
« on: June 16, 2022, 10:29:27 AM »
I don't know what Quality Captain does, but if a ship has rugged construction then that -17% and -20% should be /2, I will make a note to fix this tooltip issue thank you!

Are you capable of adding a way to make signature hull mods gain s-bonuses? Converted hangar and survey or sensor hullmods take a handicap on the ships which brand them, so maybe something like gacha's mod can upgrade existing hullmods.

Mods / Re: [0.95.1a] Better Deserved S-Mods 1.51
« on: June 15, 2022, 03:08:06 PM »
What I greatly enjoy in this is insulated engines, plus my playstyle of increasing built-ins to 7 per ship and logistic mods to 3 not counting built-ins, making for maximum transport yachts and sensor radio ships. Phaseship stealth on top of all these sensor bonuses is lots of fun.

Mods / Re: [0.95.1a] Furry Portrait Pack v1.11
« on: June 15, 2022, 02:42:43 PM »
Finally got around to updating. Something like 95 portraits now.

I was hopin for a tutorial to change the default vanilla humans to only display custom portraits, even to there being many duplicates, but how would I go about doing that? I get crashes when deleting the original portraits.

Would you offer yiff races for factions?

Modding / Re: Adding a station to the game
« on: June 15, 2022, 01:25:22 PM »
Best of luck to you :)
You might try replacing one first and then using that template to add to the remaining stations. Just make backups. B) oW

How can I disable the default portraits and add new ones, and can I do that mid-game?

I just want more of Company of Heroes 2 portraits. by priestacity

I'm sorry for asking, but is it normal that there is a super weak "super ship" that i get from the super ship option?
You're gonna want to get the advanced maneuvers skill right off, and the resistant conduits to dump flux asap unless you're trying safety overrides. That teleport ability allows you to take out a Conquest with ease, but you need to be at zero flux.

Blog Posts / Re: A Tale of Two Tech Levels
« on: June 03, 2021, 12:37:42 PM »
Tempests commanded by reckless officers, having two phase lance mounts, and a high scatter amplifier hull mod cause a ton of paralyzing tactical damage to capitals, cruisers, and destroyers. Those larger ships have to balance shield flux with firing larger weapon mounts. Tempests are awesome.

I'm posting again to attach another image. I received a mission from a contact within my own faction and he now just hangs around in the admin section on my planet without going away or offering anything else. Will he just go away eventually?

[attachment deleted by admin]

Is this because of Nex? Redacted making raids on core worlds. I haven't noticed them make successful raids yet.

[attachment deleted by admin]

Mods / Re: [0.95a] High Tech Expansion v1.4.3
« on: April 29, 2021, 07:01:42 PM »
The omen now benefits from ship range 100% with the officer skill. Your arc weapons need more range to compensate for lack of skill.

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