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Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

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Messages - Some random guy

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Mods / Re: [0.9.1a] Kadur Remnant 3.1.2 - un-invincible 2020-02-11
« on: April 15, 2020, 10:19:05 AM »
hi Vayra, i like the new capital, it's actually on pair with the onslaught and viable in the end game unlike the previous one.
what i want to say is that there is a specific new weapon that i feel is too.... overpowered, the shockweb launcher, it's a powerful kinetic weapon that balances it's damage with being a shotgun, drastically reducing it's effectiveness after 300 units however...

since there is a faction called the remnants that uses tough shields and loves to go melee this weapon makes it look like it's made to eradicate them, farming Remnants became 5 times easier with that weapon mounted everywhere possible and i think the reason being is that it deals massive kinetic and EMP damage giving the remnants no chance against it, i highly recommend you to change it's type to energy (while keeping it ballistic) to balance it's effectiveness against all targets and stopping people from abusing it to farm Alpha cores easily.

Mods / Re: [0.9.1a] ApproLight v0.8.2-RC1 (2020-3-22)
« on: April 04, 2020, 03:31:46 AM »
hi Originem.
please i beg you, give me a copy of the old Approlight version that had powerful chaos rift immortal light fleets, the new fleets are too weak, they are a joke.

Uhhhh, i got 1 question, i had your mod for like 3 months, never found the Wurgandal once in my 1k hours of gameplay so i decided to spawn it using a command code, i was surprised with how "shet" it was, i can literally do 10 times more efforts with a Paragon equipped with random weapons, consider some serious rework of the ship as it's completely useless outside of planetary support.

Modding / Re: [0.9.1a] HullMod Expansion Pack [Unknown]
« on: February 14, 2020, 06:54:57 PM »
Uh, to be fair Phoenix, Bro. Yea I did read what was said, more than once. You are the liar.

Those first sprites which were problematic and being distributed on "free" (stolen) art dumps? Some of those were for sale by the real creators, so as I see things Nia was actually looking out for you and trying to help. No one is omniscient.

"Those first sprites which were problematic and being distributed on "free" (stolen) art dumps?" since you are saying there is more than one, can you show me a simple proof for every sprite i used?
you can't, just because i made 1 accidental mistake in the past, it doesn't mean that all my work is stolen, wake up.

Modding / Re: [0.9.1a] HullMod Expansion Pack [Unknown]
« on: February 14, 2020, 06:52:43 PM »
please don't claim that your feedback is "Constructive" as it's a funny thing to say, when i tell people that their feedback is welcomed this doesn't mean you should randomly throw it in the Starsector discord while i am offline and make it look like that i am a very unprofessional in my work only to comeback and find 5-7 people calling my mod "broken" because they heard you saying 2-3 bad things about it, if you truly cared about helping me balance my mod you could have dropped me a direct message as i never ignore these and they won't be lost in the massive amount of messages that gets posted in the global channel daily.

Modding / Re: [0.9.1a] HullMod Expansion Pack [Unknown]
« on: February 14, 2020, 06:47:40 PM »
Alex quotes the old thread... And you are arguing against that which all can see.

You are blinded by malice, and calling Alex a liar heh.
and did you even read whats in the quote ?
malice? it's kinda funny given the situation we are in, i didn't start this whole drama, someone came out of nowhere and questioned something they have no rights over.

Modding / Re: [0.9.1a] HullMod Expansion Pack [Unknown]
« on: February 14, 2020, 06:45:49 PM »
For the record - since I'm being accused of unfairness - here's what Nia originally said:

Quote from: Nia Tahl
Are you sure you're allowed to use those "sprites"? That superdreadnought in particular is a top-down render of a ship sold in the Unity Asset Store

See here:

Might wanna double-check there
With my full respect Alex, when you say "Are you sure you're allowed to use those "sprites"?" it's exactly like questioning the creator integrity and calling them a thief , it's especially insulting if you haven't done basic research before typing an accusation.
imagine someone asking you "are you sure you own Starsector ?" it's obvious that said person is trying to question your claim of owning the game, it's insulting when it has no proof behind it.

Modding / Re: [0.9.1a] HullMod Expansion Pack [Unknown]
« on: February 14, 2020, 06:36:05 PM »
Nobody accused you of stealing... they asked if you had bought them to just to make sure....
no they didn't "ask", i was directly told "you have no rights to use said ship (insert ship name here) outside of Unity projects"

Modding / [0.9.1a] HullMod Expansion Pack [Unknown]
« on: February 14, 2020, 05:42:57 PM »
i have been seeing many people on the forums asking where did my mod go in addition to getting bombarded with requests on discord to get it back, although i had no intentions of getting it back, i felt guilty toward people who liked the mod and lost access to it due to the drama that happened on the forums.

here is the short version: i was accused with theft by "Nia Tahlan" with no basis or research, originally i bought a 3D ship pack for over 100$ then converted it to 2D Sprite pack in-order to introduce it's ships as SuperShips which goes along the mod idea, she accused me of using these models as they were not supposed to be used outside of Unity projects "allegedly" (funny because the same model pack is being sold on like 3 other websites by the same creator) a 5-mins research would have been enough to prove this.

my point is that it's illegal to accuse people with theft without any proof, that can obviously get anyone hurt as it's a direct attack toward their integrity as a mod author.

When Alex decided to ignore her baseless accusation and only asked me to stay "civil" i realized that the law doesn't simply apply to everyone here, she is obviously getting full freedom to judge any creator integrity (even without any proof) and if only Alex would have been fair toward everyone i wouldn't have deleted my mod.

Now since i know most of you will comment something along the lines of (it's still your fault for being disrespectful) know that there is a difference between asking someone to prove their rights of using a specific asset, and instantly accusing them of illegally stealing it without any proof, one way is respectful, the other is not.

Anyway, here is a link for a downscaled version of the mod, the version contains 50% less content (no boss ships/ no upgraded hullmods/ no super Capitals) and don't ask me for the full version since apparently if you are not an artist who can make his own Sprites you are not allowed to use any model which you didn't make yourself even if you paid money for it or had a permission from it's creator.

Now leave my discord alone, and don't bother sending balance feedback, if you don't like the mod simply don't use it.

Congrats on being the first Starsector mod to get over 1Million views!

ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [flare] not found in ship_data.csv
make sure the ship id in the id column matches the ship id in the .ship file (letter by litter including capitalization)

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