1
Mods / Re: [0.9.1a] Kadur Remnant 3.1.2 - un-invincible 2020-02-11
« on: April 15, 2020, 10:19:05 AM »
hi Vayra, i like the new capital, it's actually on pair with the onslaught and viable in the end game unlike the previous one.
what i want to say is that there is a specific new weapon that i feel is too.... overpowered, the shockweb launcher, it's a powerful kinetic weapon that balances it's damage with being a shotgun, drastically reducing it's effectiveness after 300 units however...
since there is a faction called the remnants that uses tough shields and loves to go melee this weapon makes it look like it's made to eradicate them, farming Remnants became 5 times easier with that weapon mounted everywhere possible and i think the reason being is that it deals massive kinetic and EMP damage giving the remnants no chance against it, i highly recommend you to change it's type to energy (while keeping it ballistic) to balance it's effectiveness against all targets and stopping people from abusing it to farm Alpha cores easily.
what i want to say is that there is a specific new weapon that i feel is too.... overpowered, the shockweb launcher, it's a powerful kinetic weapon that balances it's damage with being a shotgun, drastically reducing it's effectiveness after 300 units however...
since there is a faction called the remnants that uses tough shields and loves to go melee this weapon makes it look like it's made to eradicate them, farming Remnants became 5 times easier with that weapon mounted everywhere possible and i think the reason being is that it deals massive kinetic and EMP damage giving the remnants no chance against it, i highly recommend you to change it's type to energy (while keeping it ballistic) to balance it's effectiveness against all targets and stopping people from abusing it to farm Alpha cores easily.