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Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Messages - Frank_mauser

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Mods / Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« on: November 15, 2019, 06:27:47 PM »
Thank you, i am both dumb and blind apparently

2
Mods / Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« on: November 15, 2019, 07:57:16 AM »
Anyone else having an issue where learning hullmod blueprints does not unlock them on campaign refit even though they are available on missions?

3
Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: November 14, 2019, 10:50:09 AM »
Gulf isn't sold, you have to defeat it in the bounty or spawn it with console commands iirc

the thing is i dont know if i can get the bounty if i have eliminated diable from the sector. i have already done the first onslaught bounty

4
Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: November 13, 2019, 09:19:35 AM »
Do i need a diable comission to get the ibb ship?

5
Mods / Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« on: November 04, 2019, 07:33:35 PM »
I started a new playtrough as neutrino commissioned on nexerilin. Game start taking long to save and sometimes crashes when saving after a few saves in one sesion.
For example during a 3 hour sesion i save once after 40 minutes and everything is normal, save the second time after 1H20M a bit slower ,save at 2H it gets very slow and at the 4th time saving it either crashes or throw an error.

Re starting game solves this but i had read this could be caused by a "memory leak"?

The only 2 mods i added were this one (+graphic lib) and dark revenant's ship pack
Anyone had this issue before?

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