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News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - n3xuiz

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1
@AnXel LG this mod offers survey bots:

https://fractalsoftworks.com/forum/index.php?topic=22261.0

2
from what i've tried in the past it does not. i had planets with contacts on them decivilize and then in a panic i recolonized them and gifted the planet to the faction they had before. no contact.

3
Mods / Re: [0.9.1a] Grand Sector
« on: July 04, 2024, 11:28:09 PM »
@jasonbarron there is:

Adjusted Sector (https://fractalsoftworks.com/forum/index.php?topic=17331.0)
Random Assortment of Things (https://fractalsoftworks.com/forum/index.php?topic=26260.0)

Adjusted Sector has more options where as RAT only has a option in LunaLib settings called sector size where you can select vanilla,150,200 and 250% size

4
General Discussion / Re: Galatia deterioration
« on: May 21, 2024, 01:53:54 AM »
it is for sure some modded thing. i've played ~15 campaigns with up to 75+ mods at a time and never ever has the academy decivilized. as a matter of fact i've had the whole sector decivilize and only the academy as the sole independent "market" left in the sector.

5
Mods / Re: [0.97a] SpeedUp 1.0.1
« on: May 05, 2024, 04:35:39 PM »
anyone still have a link to a version of speedup where you can F1 to activate ludicrous speed?

6
General Discussion / Re: Game slows randomly
« on: April 07, 2024, 04:06:59 AM »
yep the discord link is in the pinned thread of general discussions. there just ask for JRE replacement.

7
General Discussion / Re: Game slows randomly
« on: April 07, 2024, 03:57:27 AM »
so you are running starsector "out of the box"? i recommend going into the discord and getting a different java version since the problem you mentioned most likely comes from the bundled version of java which is not the best in terms of performance. i'm not sure which of the versions out there is the best but i think all of the alternate offerings will fix the post combat slowdown issue.

8
General Discussion / Re: Mobile Colonies
« on: March 24, 2024, 09:40:28 AM »
in one of my old modlists from .95 i have a mod called arkships from lukas04 which might be what you want. they are not full colonies but you can move them and they produced supplies and fuel and offered storage. no idea if that mods still exists for current version though.

9
Mods / Re: [0.96a] Console Commands v2023.05.05
« on: March 16, 2024, 02:54:20 AM »
seconded the request for hyperspace topography points. i just don't feel like exploring the whole sector and grinding this every run.

10
General Discussion / Re: [spoilers] redacted crisis?
« on: March 16, 2024, 02:07:11 AM »
ok if you manage to defend the planet you have another way of farming remnants. good to know and thank you for your videos, i really enjoy them.

11
General Discussion / [spoilers] redacted crisis?
« on: March 16, 2024, 01:30:26 AM »
i started watched the latest big brain energy video yesterday and he colonized a planet in a red system. after that there was an entry for remnants in the major events / crisis section. so my question: is there a remnant crisis and what does it entail? i don't mind spoilers at all..

12
Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.2)
« on: February 29, 2024, 10:13:22 PM »
i just updated to 9.0.2 after seeing that some industries were broken. after updating from 9.0.1 i see i still can't:

improve with storypoint:
cloning
limelight
hydroponics

install AI core:
cloning
hydroponics

13
have not found that yet. just a single anchor. is it also in abyssal space?

14
thanks!

15
i've two questions:

is there a way for the only raid type allowed to be satbomb? i've invasions disabled but lots of the attacks are raids as opposed to satbomb only.

recently i've seen a option to make a settlement on planets. is this a nex feature? if so what does it do? if not anyone know what mod (if any) its from?

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