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Blog Posts / Re: Expanded Battles
« on: November 03, 2015, 08:22:56 AM »
Way late to the party here and didn't have time to read through everything, but just wanted to comment on the officer portraits. I thought it might be nice to have a rank insignia corresponding to their level and/or faction importance followed by the officer's name in place of the portraits. They seem a bit too large, even taking them into stock for that being a busy screen.
Even with a revamp, I think it could get pretty burdensome to have enough character portrait variety to convey personality, and then if the portrait is distinct enough, say on a faction leader, then it would end up as a picture the player would probably never take as the faction leader would own that face. Maybe if there were a modular system of face portraits.
I think just putting the name in there with a rank or icon, growing in size and detail to represent how badass he is, would go a long way. You will ways remember "Gen P. Burnman"'s onslaught overdriving into and demolishing your flagship, rather than face 17 of 50 from the list.
Either way, the more campaign stuff brought into the combat the better, and seeing the people you interact with at fleet level directly in game really, really goes a long way in connecting the two phases of the game together.
Even with a revamp, I think it could get pretty burdensome to have enough character portrait variety to convey personality, and then if the portrait is distinct enough, say on a faction leader, then it would end up as a picture the player would probably never take as the faction leader would own that face. Maybe if there were a modular system of face portraits.
I think just putting the name in there with a rank or icon, growing in size and detail to represent how badass he is, would go a long way. You will ways remember "Gen P. Burnman"'s onslaught overdriving into and demolishing your flagship, rather than face 17 of 50 from the list.
Either way, the more campaign stuff brought into the combat the better, and seeing the people you interact with at fleet level directly in game really, really goes a long way in connecting the two phases of the game together.