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Modding / Re: How to make Starsector use Vulkan to improve battle performance
« on: July 23, 2024, 11:09:07 PM »Zink very specifically translates OpenGL calls into Vulkan ones to utilize hardware acceleration, so in a way it is using Vulkan. GlonD3D12 does the same except it uses DirectX12. AMD quite often fumbles their OpenGL driver, and in my case the performance improvement was over 60fps in battles. Without Mesa my FPS was 40-50 at most with constant stalling every time weapons fired or a phase ship phased.
My mistake, this software is pretty convoluted and I missed reading that part of your post when I was researching it out of interest. It definitely seems like a valuable tool so thanks for posting