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General Discussion / Derelict Operations
« on: April 05, 2025, 06:05:20 AM »
Starsector 0.98a is out! (03/27/25)
the archive is no longer available due to it being discord
also, is this using the default java bin files that come with the new 0.98 update?
Fixed downloadalso, is this using the default java bin files that come with the new 0.98 update?
I don't know what that means
I mean, is this using the mikohime java? also, are you testing the vulcan wrapper with starsector version 0.97 or 0.98?
Does anyone know how this could be applied to a Linux system?
the archive is no longer available due to it being discord
also, is this using the default java bin files that come with the new 0.98 update?
also, is this using the default java bin files that come with the new 0.98 update?
Zink very specifically translates OpenGL calls into Vulkan ones to utilize hardware acceleration, so in a way it is using Vulkan. GlonD3D12 does the same except it uses DirectX12. AMD quite often fumbles their OpenGL driver, and in my case the performance improvement was over 60fps in battles. Without Mesa my FPS was 40-50 at most with constant stalling every time weapons fired or a phase ship phased.
First of all thank you for the great mod! For me it is one of the must haves so the question is will this mod be updated to 0.97 or I should just cry in the corner?