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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Valikdu

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1
Mods / Re: [0.96a] Exotica Technologies v1.8.5 - updated Jan 21st
« on: February 11, 2024, 03:37:39 AM »
Pure Plasma Flux Catalyst behaves strangely; before I installed it it showed a maximum of 16 capacitors and vents with 250% increase of effeciency, and after installation it's only 11 with 62%.

2
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.3 9/12/23
« on: January 16, 2024, 02:47:39 PM »
I wanted to leave out the supercapital module (enabled all the others but it), but the game crashes on galaxy generation:
java.lang.RuntimeException: Ship hull spec [missp_anchor] not found!

I found that it's because, for the midline mod, the persean league faction file mentions it.

3
Mods / Re: [0.96a] Ashes of The Domain
« on: June 15, 2023, 05:01:44 PM »
The Nova Exploratoria capital building seems kind of OP (I'm playing the 0.95.1 version, so this may have been addressed already?)

I think that it gives too many of the super rare Doman artifacts like nanoforges and cyclotrons.

Granted, by the time I built it I'd already salvaged almost as many as I needed manually from ruins..

4
Mods / Re: [0.96a-RC8] Machina Void Shipyards v. 0.61
« on: May 25, 2023, 06:40:13 AM »
Yeah, I'd really love to have the version for the 0.95 game

5
Repairable cryosleeper?? THIS IS EXACTLY WHAT I WAS LOOKING FOR!

6
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: November 08, 2022, 01:01:04 PM »
I just turned a planet Terran and it did not gain an Organic resource - is that intended?

7
Modding / Re: [0.95.1a-RC6] Trophy s-mods [0.7.1]
« on: June 25, 2022, 06:59:36 AM »
I have the problem that I often get built-in mods that shouldn't be built in. Like, the "Alliance sensor array" mod from the Commissioned crews mod or the "Install confirmation" mod from Yunru's mods.

Maybe it is an incompatibility with Exotica Technologies?

8
Mods / Re: [0.95a-RC12] Missing ships mod
« on: June 24, 2022, 10:55:55 AM »
Hey,

the LP Falcon seems strange: it has only 60 OP, the same amount of modular slots as the normal falcon, and there aren't any built-in hammer launchers even though the description says there are.

9
Mods / Re: [0.95.1a] Amazigh's Ship Foundry v0.2
« on: April 24, 2022, 05:43:11 AM »
Still gonna install rotcesratS as well :P

10
How do I build the upgraded versions of the fabricator? I thought they'd be available on high reputation with SRA, but I still can't upgrade the fabricator. Or do some items need to be looted from ruins etc?

(also, can't install a nanoforge)

11
Mods / Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« on: December 08, 2021, 04:13:41 AM »
Burning question: can I tow away "normal" cryosleepers found in the sector?

12
Mods / Re: [0.95a] LowTech Armada
« on: December 05, 2021, 09:49:52 AM »
I love everything about the Consigliere BC, but perhaps it should be larger visually? It kinda looks smaller than some cruisers.

13
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: November 30, 2021, 02:12:16 PM »
I have a suggestion: maybe there should be another structure (maybe even more expensive than usual) in addition to the Atmospheric Pump to add the Habitable modifier after the No/Thin Atmosphere is gone? It feels kind of overpowered as it is now

14
Modding / Re: [0.95a] Survey Corps Ship Pack
« on: November 16, 2021, 12:40:08 PM »
The Outrider is so cute, I'm gonna take it home

15
This mod will enable me to make vulgar displays of power \m/

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